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items:equipment:weapons:safety_reacher [2025/10/05 11:45] – removing semicolons from headings mentleitems:equipment:weapons:safety_reacher [2026/08/12 14:18] (current) ms_ash
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-====== Safety Reacher ======+====== Safety Reacher ====== 
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Safety Reacher^^^^^ ^Safety Reacher^^^^^
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| + [V.M.G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|200c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 250c ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   25c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 5  |  2D6   1 - 6  |       |  4  |+|  [[:Stats#Brawn]]: 5  |  D6   1 - 6  |   |  4  |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap>  (*//See Unwieldy// |||||+  [Balanced], [Close Combat], [Fortuitous], [Light], [Sheathed], [Trusty] & [Unwieldy] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Safety Reacher^^^^^ ^Safety Reacher^^^^^
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| + [V.M.G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,600c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|20c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   50c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 10  |  4D6  |  3 - 12  |       |  4  |+|  [[:Stats#Brawn]]: 10  |  2D6   |  3 - 12  |   |  4  |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap>  (*//See Unwieldy// |||||+  [Balanced], [Close Combat], [Fortuitous], [Light], [Sheathed], [Trusty] & [Unwieldy] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Safety Reacher^^^^^ ^Safety Reacher^^^^^
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| + [V.M.G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,400c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|30c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,250c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   75c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 15  |  6D6   6 - 24  |       |  4  |+|  [[:Stats#Brawn]]: 15  |  3D6   6 - 24  |   |  4  |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap>  (*//See Unwieldy// |||||+  [Balanced], [Close Combat], [Fortuitous], [Light], [Sheathed], [Trusty] & [Unwieldy] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Safety Reacher^^^^^ ^Safety Reacher^^^^^
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| + [V.M.G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|12,800c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|40c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 20  |  8D6   9 - 36  |       |  4  |+|  [[:Stats#Brawn]]: 20  |  4D6   9 - 36  |   |  4  |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap>  (*//See Unwieldy// |||||+  [Balanced], [Close Combat], [Fortuitous], [Light], [Sheathed], [Trusty] & [Unwieldy] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Safety Reacher^^^^^ ^Safety Reacher^^^^^
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| + [V.M.G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|25,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 6,250c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   125c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 25  |  10D6   12 - 48  |       |  4  |+|  [[:Stats#Brawn]]: 25  |  5D6   12 - 48  |   |  4  |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap>  (*//See Unwieldy// |||||+  [Balanced], [Close Combat], [Fortuitous], [Light], [Sheathed], [Trusty] & [Unwieldy] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>