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items:equipment:weapons:sap [2025/09/18 11:38] – created mentleitems:equipment:weapons:sap [2026/06/12 11:01] (current) – external edit 127.0.0.1
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-====== Sap ======+====== Sap ====== 
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Sap^^^^^ ^Sap^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a louder tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 50c ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]:  |  1D4 + [[:Stats#Agility]]   1  |       |  1  |+|  [[:Stats#Brawn]]:  |  Agi   1  |   |  1  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Non-Lethal]]</wrap>  |||||+|  [Close Combat], [Light], [Non-Lethal], [Silenced] [Subtle] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|Should this [Weapon] gain an [Additional Damage Die], it gains no additional [Damage] instead.|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Sap^^^^^ ^Sap^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a louder tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|800c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 200c ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]:  |  2D4 + [[:Stats#Agility]]x2  |  1 -        |  1  |+|  [[:Stats#Brawn]]:  |  Agi   |  1 -    |  1  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Non-Lethal]]</wrap>  |||||+|  [Close Combat], [Light], [Non-Lethal], [Silenced] [Subtle] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|Should this [Weapon] gain an [Additional Damage Die], it gains no additional [Damage] instead.|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Sap^^^^^ ^Sap^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a louder tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,700c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 450c ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]:  |  3D4 + [[:Stats#Agility]]x3   1 -        |  1  |+|  [[:Stats#Brawn]]:  |  Agi   1 -    |  1  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Non-Lethal]]</wrap>  |||||+|  [Close Combat], [Light], [Non-Lethal], [Silenced] [Subtle] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|Should this [Weapon] gain an [Additional Damage Die], it gains no additional [Damage] instead.|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Sap^^^^^ ^Sap^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a louder tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|6,400c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 800c ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]:  |  4D4 + [[:Stats#Agility]]x4  |  12        |  1  |+|  [[:Stats#Brawn]]:  |  Agi  |     |  1  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Non-Lethal]]</wrap>  |||||+|  [Close Combat], [Light], [Non-Lethal], [Silenced] [Subtle] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|Should this [Weapon] gain an [Additional Damage Die], it gains no additional [Damage] instead.|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Sap^^^^^ ^Sap^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a louder tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|12,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1,250c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 10  |  5D4 + [[:Stats#Agility]]x5  |  24        |  1  |+|  [[:Stats#Brawn]]:  |  Agi  |  12    |  1  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Non-Lethal]]</wrap>  |||||+|  [Close Combat], [Light], [Non-Lethal], [Silenced] [Subtle] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|Should this [Weapon] gain an [Additional Damage Die], it gains no additional [Damage] instead.|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>