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items:equipment:weapons:seeker_darts [2025/09/10 12:47] – created mentleitems:equipment:weapons:seeker_darts [2026/06/19 11:01] (current) ms_ash
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-====== Seeker Darts ======+====== Seeker Darts ======  
 +//Seeker Darts are enchanted throwing weapons produced by Philo’s Groove and sold in matched packs at a premium cost. Favoured particularly by mages, each dart is imbued with guidance enchantments that cause it to subtly adjust its trajectory toward a designated target after being thrown. This homing capability makes them exceptionally difficult to evade or defeat with simple cover, especially at moderate ranges. In practice, they offer a precise, magically assisted alternative to conventional throwing weapons, trading simplicity for reliability and arcane refinement.//\\ 
 +---- 
 +//“Oh? You think that flimsy wall will protect you? How quaint — my Seeker Darts know you now. Run, hide, cower... it changes nothing. They will find you, no matter where you go, you fool. It's my turn now!”//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Seeker Darts^^^^^ ^Seeker Darts^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|500c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 300c ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   300c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]:   2D4 + [[#Stats#Wits]]   3 - 12  |       |   |+|  [[:Stats#Brawn]]:   2D4 + Wits  |  3 - 12  |   |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Arc], [Fortuitous], [Light], [Magical], [Silenced] & [Subtle] |||||
 ^Effects||||| ^Effects|||||
-|Seeker Darts achieve success on [[:Game_Mechanics:Attacks]] with a Total of 20 or higherregardless of the target's [[:Shortcuts#Defence]].|||||+|[Mods] cost 20% of [Valueto purchase and install into this [Weapon], however they add this Value to this [Weapon's[Upkeep] once installed. \\ \\ **Fortuitous**\\ When triggered, you may cancel the [Attackimmediately and automatically inflict an [Injury] or [Malfunctioninstead.|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Seeker Darts^^^^^ ^Seeker Darts^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|4,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|1,000c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1,200c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,200c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]:   4D4 + [[#Stats#Wits]]x2   6 - 24  |       |   |+|  [[:Stats#Brawn]]:   4D4 + Wits  |  6 - 24  |   |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Arc], [Fortuitous], [Light], [Magical], [Silenced] & [Subtle] |||||
 ^Effects||||| ^Effects|||||
-|Seeker Darts achieve success on [[:Game_Mechanics:Attacks]] with a Total of 20 or higherregardless of the target's [[:Shortcuts#Defence]].|||||+|[Mods] cost 20% of [Valueto purchase and install into this [Weapon], however they add this Value to this [Weapon's[Upkeep] once installed. \\ \\ **Fortuitous**\\ When triggered, you may cancel the [Attackimmediately and automatically inflict an [Injury] or [Malfunctioninstead.|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Seeker Darts^^^^^ ^Seeker Darts^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|13,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|1,500c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,700c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   2,700c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]:   6D4 + [[#Stats#Wits]]x3   9 - 36  |       |   |+|  [[:Stats#Brawn]]:   6D4 + Wits  |  9 - 36  |   |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Arc], [Fortuitous], [Light], [Magical], [Silenced] & [Subtle] |||||
 ^Effects||||| ^Effects|||||
-|Seeker Darts achieve success on [[:Game_Mechanics:Attacks]] with a Total of 20 or higherregardless of the target's [[:Shortcuts#Defence]].|||||+|[Mods] cost 20% of [Valueto purchase and install into this [Weapon], however they add this Value to this [Weapon's[Upkeep] once installed. \\ \\ **Fortuitous**\\ When triggered, you may cancel the [Attackimmediately and automatically inflict an [Injury] or [Malfunctioninstead.|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Seeker Darts^^^^^ ^Seeker Darts^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|32,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|2,000c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,800c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   4,800c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 12   8D4 + [[#Stats#Wits]]x4   12 - 48  |       |   |+|  [[:Stats#Brawn]]:   8D4 + Wits  |  12 - 48  |   |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Arc], [Fortuitous], [Light], [Magical], [Silenced] & [Subtle] |||||
 ^Effects||||| ^Effects|||||
-|Seeker Darts achieve success on [[:Game_Mechanics:Attacks]] with a Total of 20 or higherregardless of the target's [[:Shortcuts#Defence]].|||||+|[Mods] cost 20% of [Valueto purchase and install into this [Weapon], however they add this Value to this [Weapon's[Upkeep] once installed. \\ \\ **Fortuitous**\\ When triggered, you may cancel the [Attackimmediately and automatically inflict an [Injury] or [Malfunctioninstead.|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Seeker Darts^^^^^ ^Seeker Darts^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|62,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|2,500c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 7,500c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   7,500c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 15   10D4 + [[#Stats#Wits]]x5   15 - 60  |       |   |+|  [[:Stats#Brawn]]: 10   10D4 + Wits  |  15 - 60  |   |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Arc], [Fortuitous], [Light], [Magical], [Silenced] & [Subtle] |||||
 ^Effects||||| ^Effects|||||
-|Seeker Darts achieve success on [[:Game_Mechanics:Attacks]] with a Total of 20 or higherregardless of the target's [[:Shortcuts#Defence]].|||||+|[Mods] cost 20% of [Valueto purchase and install into this [Weapon], however they add this Value to this [Weapon's[Upkeep] once installed. \\ \\ **Fortuitous**\\ When triggered, you may cancel the [Attackimmediately and automatically inflict an [Injury] or [Malfunctioninstead.|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Feb 2026
 +  * Lore added
 +  * Added Fortuitous - Injury
 +  * Value reduced to 300c from 500c
 +  * Upkeep reduced to 300c from 500c
 +  * Added unique Class progression to Upkeep
 +  * Added unique Effect
 +  * Added Arc Ability
 +Version 0.5b - June 2026
 +  * Increased Hardpoint to 2 from 1
 +  * Added Mod based effect
 </WRAP> </WRAP>