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| items:equipment:weapons:seeker_darts [2026/02/11 10:46] – ms_ash | items:equipment:weapons:seeker_darts [2026/06/19 11:01] (current) – ms_ash |
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| ====== Seeker Darts ====== | ====== Seeker Darts ====== |
| | //Seeker Darts are enchanted throwing weapons produced by Philo’s Groove and sold in matched packs at a premium cost. Favoured particularly by mages, each dart is imbued with guidance enchantments that cause it to subtly adjust its trajectory toward a designated target after being thrown. This homing capability makes them exceptionally difficult to evade or defeat with simple cover, especially at moderate ranges. In practice, they offer a precise, magically assisted alternative to conventional throwing weapons, trading simplicity for reliability and arcane refinement.//\\ |
| | ---- |
| | //“Oh? You think that flimsy wall will protect you? How quaint — my Seeker Darts know you now. Run, hide, cower... it changes nothing. They will find you, no matter where you go, you fool. It's my turn now!”//\\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 500c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 300c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 300c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 2 | 2D4 + Wits | 3 - 12 | - | 1 | | | [[:Stats#Brawn]]: 2 | 2D4 + Wits | 3 - 12 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Arc], [Fortuitous], [Light], [Magical], [Silenced] and [Subtle]. ||||| | | [Arc], [Fortuitous], [Light], [Magical], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,000c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,200c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,200c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 4 | 4D4 + Wits | 6 - 24 | - | 1 | | | [[:Stats#Brawn]]: 4 | 4D4 + Wits | 6 - 24 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Arc], [Fortuitous], [Light], [Magical], [Silenced] and [Subtle]. ||||| | | [Arc], [Fortuitous], [Light], [Magical], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 13,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,500c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,700c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 2,700c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 6 | 6D4 + Wits | 9 - 36 | - | 1 | | | [[:Stats#Brawn]]: 6 | 6D4 + Wits | 9 - 36 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Arc], [Fortuitous], [Light], [Magical], [Silenced] and [Subtle]. ||||| | | [Arc], [Fortuitous], [Light], [Magical], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 32,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 2,000c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,800c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 4,800c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 8 | 8D4 + Wits | 12 - 48 | - | 1 | | | [[:Stats#Brawn]]: 8 | 8D4 + Wits | 12 - 48 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Arc], [Fortuitous], [Light], [Magical], [Silenced] and [Subtle]. ||||| | | [Arc], [Fortuitous], [Light], [Magical], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 62,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 2,500c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 7,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 7,500c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 10 | 10D4 + Wits | 15 - 60 | - | 1 | | | [[:Stats#Brawn]]: 10 | 10D4 + Wits | 15 - 60 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Arc], [Fortuitous], [Light], [Magical], [Silenced] and [Subtle]. ||||| | | [Arc], [Fortuitous], [Light], [Magical], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Feb 2026 |
| | * Lore added |
| | * Added Fortuitous - Injury |
| | * Value reduced to 300c from 500c |
| | * Upkeep reduced to 300c from 500c |
| | * Added unique Class progression to Upkeep |
| | * Added unique Effect |
| | * Added Arc Ability |
| | Version 0.5b - June 2026 |
| | * Increased Hardpoint to 2 from 1 |
| | * Added Mod based effect |
| </WRAP> | </WRAP> |