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items:equipment:weapons:seeker_darts [2026/02/13 08:44] ms_ashitems:equipment:weapons:seeker_darts [2026/06/19 11:01] (current) ms_ash
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 //Seeker Darts are enchanted throwing weapons produced by Philo’s Groove and sold in matched packs at a premium cost. Favoured particularly by mages, each dart is imbued with guidance enchantments that cause it to subtly adjust its trajectory toward a designated target after being thrown. This homing capability makes them exceptionally difficult to evade or defeat with simple cover, especially at moderate ranges. In practice, they offer a precise, magically assisted alternative to conventional throwing weapons, trading simplicity for reliability and arcane refinement.//\\ //Seeker Darts are enchanted throwing weapons produced by Philo’s Groove and sold in matched packs at a premium cost. Favoured particularly by mages, each dart is imbued with guidance enchantments that cause it to subtly adjust its trajectory toward a designated target after being thrown. This homing capability makes them exceptionally difficult to evade or defeat with simple cover, especially at moderate ranges. In practice, they offer a precise, magically assisted alternative to conventional throwing weapons, trading simplicity for reliability and arcane refinement.//\\
 ---- ----
 +//“Oh? You think that flimsy wall will protect you? How quaint — my Seeker Darts know you now. Run, hide, cower... it changes nothing. They will find you, no matter where you go, you fool. It's my turn now!”//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
Line 9: Line 10:
 ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   500c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  300c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   300c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 2  |  2D4 + Wits  |  3 - 12  |  -  |   |+|  [[:Stats#Brawn]]: 2  |  2D4 + Wits  |  3 - 12  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|  [Arc], [Fortuitous], [Light], [Magical], [Silenced] and [Subtle].  |||||+|  [Arc], [Fortuitous], [Light], [Magical], [Silenced] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
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 ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  4,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,000c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  1,200c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,200c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 4  |  4D4 + Wits  |  6 - 24  |  -  |   |+|  [[:Stats#Brawn]]: 4  |  4D4 + Wits  |  6 - 24  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|  [Arc], [Fortuitous], [Light], [Magical], [Silenced] and [Subtle].  |||||+|  [Arc], [Fortuitous], [Light], [Magical], [Silenced] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
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 ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  13,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,500c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  2,700c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   2,700c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 6  |  6D4 + Wits  |  9 - 36  |  -  |   |+|  [[:Stats#Brawn]]: 6  |  6D4 + Wits  |  9 - 36  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|  [Arc], [Fortuitous], [Light], [Magical], [Silenced] and [Subtle].  |||||+|  [Arc], [Fortuitous], [Light], [Magical], [Silenced] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
Line 51: Line 52:
 ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  32,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   2,000c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  4,800c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   4,800c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 8  |  8D4 + Wits  |  12 - 48  |  -  |   |+|  [[:Stats#Brawn]]: 8  |  8D4 + Wits  |  12 - 48  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|  [Arc], [Fortuitous], [Light], [Magical], [Silenced] and [Subtle].  |||||+|  [Arc], [Fortuitous], [Light], [Magical], [Silenced] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 65: Line 66:
 ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  62,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   2,500c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  7,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   7,500c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 10  |  10D4 + Wits  |  15 - 60  |  -  |   |+|  [[:Stats#Brawn]]: 10  |  10D4 + Wits  |  15 - 60  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|  [Arc], [Fortuitous], [Light], [Magical], [Silenced] and [Subtle].  |||||+|  [Arc], [Fortuitous], [Light], [Magical], [Silenced] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Feb 2026
 +  * Lore added
 +  * Added Fortuitous - Injury
 +  * Value reduced to 300c from 500c
 +  * Upkeep reduced to 300c from 500c
 +  * Added unique Class progression to Upkeep
 +  * Added unique Effect
 +  * Added Arc Ability
 +Version 0.5b - June 2026
 +  * Increased Hardpoint to 2 from 1
 +  * Added Mod based effect
 </WRAP> </WRAP>