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items:equipment:weapons:shock_rifle [2025/10/06 11:30] – fixing two handed spelling error mentleitems:equipment:weapons:shock_rifle [2026/06/17 13:16] (current) ms_ash
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-====== Shock Rifle ======+====== Shock Rifle ======  
 +//A two-handed energy weapon that emits controlled arcs of electrical discharge, directed along a path using magnetic guidance and temporary entanglement fields to engage one or more targets. Produced by Sourcery Solutions, it replaces conventional projectiles with chain-capable electrical output suited to complex engagements. The discharge provides lower immediate stopping force than ballistic systems but is effective against armoured surfaces and mechanical targets, while a rechargeable power source reduces ongoing upkeep despite a higher initial cost. The standard model balances mass, output, and control, maintaining above-average effective range for a weapon of its class and serving as a versatile option for anti-armour and defensive use.//\\ 
 +---- 
 +//Shock your enemies and allies... Literally!\\ 
 +\\ 
 +Sourcery Solutions presents a platform for operators who prefer precision with personality. While others follow the light, you command the current—directing outcomes that travel further than a single target. For those who understand the difference, Shock Tech remains the real energy weapon.//
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Shock Rifle^^^^^ ^Shock Rifle^^^^^
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//||||| + [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap> -  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 6,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 6  |  2D6  |  24   4  |  4  |+|  [[:Stats#Brawn]]: 6  |  2D6  |  36   4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Electronic]]</wrap>  |||||+|  [Armour Piercing], [Chaining 1], [Dangerous], [Fortuitous], [Trusty& [Two-Handed] |||||
 ^Effects||||| ^Effects|||||
-|After making a successful Attack with the Shock Rifleimmediately make another Attack against an additional target, as if you were in the position of the original targetOnly 1 additional Attack can be made in this manner.|||||+|**Fortuitous**: \\ When triggeredyou may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]\\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Shock Rifle^^^^^ ^Shock Rifle^^^^^
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//||||| + [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|40,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap> -  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 24,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 12  |  4D6  |  36   4  |  4  |+|  [[:Stats#Brawn]]: 12  |  4D6  |  12 48   4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Electronic]]</wrap>  |||||+|  [Armour Piercing], [Chaining 1], [Dangerous], [Fortuitous], [Trusty& [Two-Handed] |||||
 ^Effects||||| ^Effects|||||
-|After making a successful Attack with the Shock Rifleimmediately make another Attack against an additional target, as if you were in the position of the original targetOnly 1 additional Attack can be made in this manner.|||||+|**Fortuitous**: \\ When triggeredyou may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]\\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Shock Rifle^^^^^ ^Shock Rifle^^^^^
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//||||| + [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|135,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap> -  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 54,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   60c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 18  |  6D6  |  12 48   4  |  4  |+|  [[:Stats#Brawn]]: 18  |  6D6  |  15 60   4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Electronic]]</wrap>  |||||+|  [Armour Piercing], [Chaining 1], [Dangerous], [Fortuitous], [Trusty& [Two-Handed] |||||
 ^Effects||||| ^Effects|||||
-|After making a successful Attack with the Shock Rifleimmediately make another Attack against an additional target, as if you were in the position of the original targetOnly 1 additional Attack can be made in this manner.|||||+|**Fortuitous**: \\ When triggeredyou may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]\\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Shock Rifle^^^^^ ^Shock Rifle^^^^^
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//||||| + [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|320,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap> -  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 96,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   80c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 24  |  8D6  |  15 60   4  |  4  |+|  [[:Stats#Brawn]]: 24  |  8D6  |  18 72   4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Electronic]]</wrap>  |||||+|  [Armour Piercing], [Chaining 1], [Dangerous], [Fortuitous], [Trusty& [Two-Handed] |||||
 ^Effects||||| ^Effects|||||
-|After making a successful Attack with the Shock Rifleimmediately make another Attack against an additional target, as if you were in the position of the original targetOnly 1 additional Attack can be made in this manner.|||||+|**Fortuitous**: \\ When triggeredyou may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]\\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Shock Rifle^^^^^ ^Shock Rifle^^^^^
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//||||| + [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|625,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap> -  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 150,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 30  |  10D6  |  18 72   4  |  4  |+|  [[:Stats#Brawn]]: 30  |  10D6  |  21 84   4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap><wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Electronic]]</wrap>  |||||+|  [Armour Piercing], [Chaining 1], [Dangerous], [Fortuitous], [Trusty& [Two-Handed] |||||
 ^Effects||||| ^Effects|||||
-|After making a successful Attack with the Shock Rifleimmediately make another Attack against an additional target, as if you were in the position of the original targetOnly 1 additional Attack can be made in this manner.|||||+|**Fortuitous**: \\ When triggeredyou may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]\\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Apr 2026
 +  * Lore added
 +  * Renamed to Shock Rifle from Medium Shock Rifle
 +  * Fortuitous - Injury
 +  * Dangerous - Weapon Jam
 +  * Value increased to 6,000c from 5,000c
 +  * Upkeep increased to 20c from -
 </WRAP> </WRAP>