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items:equipment:weapons:shock_rifle [2025/10/27 13:49] – removed mentleitems:equipment:weapons:shock_rifle [2026/06/17 13:16] (current) ms_ash
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 +====== Shock Rifle ======  
 +//A two-handed energy weapon that emits controlled arcs of electrical discharge, directed along a path using magnetic guidance and temporary entanglement fields to engage one or more targets. Produced by Sourcery Solutions, it replaces conventional projectiles with chain-capable electrical output suited to complex engagements. The discharge provides lower immediate stopping force than ballistic systems but is effective against armoured surfaces and mechanical targets, while a rechargeable power source reduces ongoing upkeep despite a higher initial cost. The standard model balances mass, output, and control, maintaining above-average effective range for a weapon of its class and serving as a versatile option for anti-armour and defensive use.//\\ 
 +---- 
 +//Shock your enemies and allies... Literally!\\ 
 +\\ 
 +Sourcery Solutions presents a platform for operators who prefer precision with personality. While others follow the light, you command the current—directing outcomes that travel further than a single target. For those who understand the difference, Shock Tech remains the real energy weapon.// 
 +<WRAP center 700px> 
 +<tab-group> 
 +<tab title="Class 1"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Shock Rifle^^^^^ 
 +^  [Sourcery Solutions] - //Your wish, our command. Terms may apply.//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 6,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 6  |  2D6  |  9 - 36  |  4  |  4  | 
 +^Traits ||||| 
 +|  [Armour Piercing], [Chaining - 1], [Dangerous], [Fortuitous], [Trusty] & [Two-Handed].  ||||| 
 +^Effects||||| 
 +|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| 
 +</tab> 
 +<tab title="Class 2"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Shock Rifle^^^^^ 
 +^  [Sourcery Solutions] - //Your wish, our command. Terms may apply.//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 24,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 12  |  4D6  |  12 - 48  |  4  |  4  | 
 +^Traits ||||| 
 +|  [Armour Piercing], [Chaining - 1], [Dangerous], [Fortuitous], [Trusty] & [Two-Handed].  ||||| 
 +^Effects||||| 
 +|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| 
 +</tab> 
 +<tab title="Class 3"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Shock Rifle^^^^^ 
 +^  [Sourcery Solutions] - //Your wish, our command. Terms may apply.//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 54,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   60c    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 18  |  6D6  |  15 - 60  |  4  |  4  | 
 +^Traits ||||| 
 +|  [Armour Piercing], [Chaining - 1], [Dangerous], [Fortuitous], [Trusty] & [Two-Handed].  ||||| 
 +^Effects||||| 
 +|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| 
 +</tab> 
 +<tab title="Class 4"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Shock Rifle^^^^^ 
 +^  [Sourcery Solutions] - //Your wish, our command. Terms may apply.//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 96,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   80c    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 24  |  8D6  |  18 - 72  |  4  |  4  | 
 +^Traits ||||| 
 +|  [Armour Piercing], [Chaining - 1], [Dangerous], [Fortuitous], [Trusty] & [Two-Handed].  ||||| 
 +^Effects||||| 
 +|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| 
 +</tab> 
 +<tab title="Class 5"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Shock Rifle^^^^^ 
 +^  [Sourcery Solutions] - //Your wish, our command. Terms may apply.//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 150,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 30  |  10D6  |  21 - 84  |  4  |  4  | 
 +^Traits ||||| 
 +|  [Armour Piercing], [Chaining - 1], [Dangerous], [Fortuitous], [Trusty] & [Two-Handed].  ||||| 
 +^Effects||||| 
 +|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| 
 +</tab> 
 +</tab-group> 
 +</WRAP> 
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5b - Apr 2026 
 +  * Lore added 
 +  * Renamed to Shock Rifle from Medium Shock Rifle 
 +  * Fortuitous - Injury 
 +  * Dangerous - Weapon Jam 
 +  * Value increased to 6,000c from 5,000c 
 +  * Upkeep increased to 20c from - 
 +</WRAP>