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Shock Rifle

A two-handed energy weapon that emits controlled arcs of electrical discharge, directed along a path using magnetic guidance and temporary entanglement fields to engage one or more targets. Produced by Sourcery Solutions, it replaces conventional projectiles with chain-capable electrical output suited to complex engagements. The discharge provides lower immediate stopping force than ballistic systems but is effective against armoured surfaces and mechanical targets, while a rechargeable power source reduces ongoing upkeep despite a higher initial cost. The standard model balances mass, output, and control, maintaining above-average effective range for a weapon of its class and serving as a versatile option for anti-armour and defensive use.


Shock your enemies and allies… Literally!

Sourcery Solutions presents a platform for operators who prefer precision with personality. While others follow the light, you command the current—directing outcomes that travel further than a single target. For those who understand the difference, Shock Tech remains the real energy weapon.

Shock Rifle
[Sourcery Solutions] - Your Wish, Our Command. Terms May Apply.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 6,000c Upkeep 20c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D6 9 - 36 4 4
Traits
[Armour Piercing], [Chaining - 1], [Dangerous], [Fortuitous], [Trusty] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Shock Rifle
[Sourcery Solutions] - Your Wish, Our Command. Terms May Apply.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 48,000c Upkeep 40c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D6 12 - 48 4 4
Traits
[Armour Piercing], [Chaining - 1], [Dangerous], [Fortuitous], [Trusty] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Shock Rifle
[Sourcery Solutions] - Your Wish, Our Command. Terms May Apply.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 162,000c Upkeep 60c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 6D6 15 - 60 4 4
Traits
[Armour Piercing], [Chaining - 1], [Dangerous], [Fortuitous], [Trusty] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Shock Rifle
[Sourcery Solutions] - Your Wish, Our Command. Terms May Apply.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 384,000c Upkeep 80c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 8D6 18 - 72 4 4
Traits
[Armour Piercing], [Chaining - 1], [Dangerous], [Fortuitous], [Trusty] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Shock Rifle
[Sourcery Solutions] - Your Wish, Our Command. Terms May Apply.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 750,000c Upkeep 100c
Requirement Damage Range Ammo Hardpoints
Brawn: 30 10D6 21 - 84 4 4
Traits
[Armour Piercing], [Chaining - 1], [Dangerous], [Fortuitous], [Trusty] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

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