| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:weapons:short_bow [2025/10/06 11:30] – fixing two handed spelling error mentle | items:equipment:weapons:short_bow [2026/06/18 14:50] (current) – ms_ash |
|---|
| ====== Short Bow ====== | ====== Short Bow ====== |
| | //The Elysian Greens Short Bow is a light, two-handed traditional ranged weapon rooted in elven craft and refined through contemporary arcane engineering. Though it does not demand great physical strength to draw, its unicorn-hair string and mer-timber limbs — both willingly gifted rather than taken — store and release energy with remarkable efficiency, granting arrows penetration comparable to many firearms. The bow is quick to ready, smooth in the draw, and easy to keep on target, making it practical for mobile fighting despite its classical form. In practice, its true power lies in its ammunition versatility, supporting everything from high-penetration heads to silvered, EMP, or poisoned arrows depending on the wielder’s intent.//\\ |
| | ---- |
| | //“Bright-barked mother, silver in the rain, whose leaves cradle both dawn and dusk — we kneel in breath and in song. Gift us only the smallest whisper of your limb, a tender sliver of your light, and we will carry your story on every wind, letting your spirit sing through each arrow that takes flight.”//\\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Short Bow^^^^^ | ^Short Bow^^^^^ |
| ^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| | ^ [Elysian Greens] - //100% magically grown. Vat to table.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|200c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|500c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 250c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 250c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 3 | 1D4 + [[:Stats#Agility]] | 6 - 24 | - | 1 | | | [[:Stats#Brawn]]: 3 | D4 + Agi | 6 - 24 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap> ||||| | | [Fine], [Fortuitous], [Light], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [[:Base_Actions:Combat]] Action with this Weapon requires a Double Action. In addition, any other Action you would take that involves performing a [[:Base_Actions:Combat]] Action or an [[:Game_Mechanics:Attacks|Attack]] with this Item, will cost an additional Action or Quick Action Point, as Appropriate. \\ \\ Furthermore, anytime you perform an Attack with this Weapon, you must nominate which arrow you shoot from the following, gaining the stated effects:\\ - **Alloy Arrow**: Gain additional Damage equal to your Agility.\\ - **Silvered Arrow**: This Weapon's Damage can't be reduced by Supernatural Armour.\\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks.\\ - E.M.P. Arrow: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack.\\ - Magebane Arrow: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack.\\ \\ If you do not pay your Upkeep for this Weapon, it can still be used, however you can't gain the benefits from the above arrows.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Short Bow^^^^^ | ^Short Bow^^^^^ |
| ^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| | ^ [Elysian Greens] - //100% magically grown. Vat to table.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,600c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|1,000c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 500c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 6 | 2D4 + [[:Stats#Agility]]x2 | 9 - 36 | - | 1 | | | [[:Stats#Brawn]]: 6 | 2D4 + Agi | 9 - 36 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap> ||||| | | [Fine], [Fortuitous], [Light], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [[:Base_Actions:Combat]] Action with this Weapon requires a Double Action. In addition, any other Action you would take that involves performing a [[:Base_Actions:Combat]] Action or an [[:Game_Mechanics:Attacks|Attack]] with this Item, will cost an additional Action or Quick Action Point, as Appropriate. \\ \\ Furthermore, anytime you perform an Attack with this Weapon, you must nominate which arrow you shoot from the following, gaining the stated effects:\\ - **Alloy Arrow**: Gain additional Damage equal to your Agility.\\ - **Silvered Arrow**: This Weapon's Damage can't be reduced by Supernatural Armour.\\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks.\\ - E.M.P. Arrow: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack.\\ - Magebane Arrow: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack.\\ \\ If you do not pay your Upkeep for this Weapon, it can still be used, however you can't gain the benefits from the above arrows.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Short Bow^^^^^ | ^Short Bow^^^^^ |
| ^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| | ^ [Elysian Greens] - //100% magically grown. Vat to table.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,400c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|1,500c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,250c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 750c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 9 | 3D4 + [[:Stats#Agility]]x3 | 12 - 48 | - | 1 | | | [[:Stats#Brawn]]: 9 | 3D4 + Agi | 12 - 48 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap> ||||| | | [Fine], [Fortuitous], [Light], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [[:Base_Actions:Combat]] Action with this Weapon requires a Double Action. In addition, any other Action you would take that involves performing a [[:Base_Actions:Combat]] Action or an [[:Game_Mechanics:Attacks|Attack]] with this Item, will cost an additional Action or Quick Action Point, as Appropriate. \\ \\ Furthermore, anytime you perform an Attack with this Weapon, you must nominate which arrow you shoot from the following, gaining the stated effects:\\ - **Alloy Arrow**: Gain additional Damage equal to your Agility.\\ - **Silvered Arrow**: This Weapon's Damage can't be reduced by Supernatural Armour.\\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks.\\ - E.M.P. Arrow: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack.\\ - Magebane Arrow: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack.\\ \\ If you do not pay your Upkeep for this Weapon, it can still be used, however you can't gain the benefits from the above arrows.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Short Bow^^^^^ | ^Short Bow^^^^^ |
| ^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| | ^ [Elysian Greens] - //100% magically grown. Vat to table.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|12,800c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|2,000c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,000c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 12 | 4D4 + [[:Stats#Agility]]x4 | 15 - 60 | - | 1 | | | [[:Stats#Brawn]]: 12 | 4D4 + Agi | 15 - 60 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap> ||||| | | [Fine], [Fortuitous], [Light], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [[:Base_Actions:Combat]] Action with this Weapon requires a Double Action. In addition, any other Action you would take that involves performing a [[:Base_Actions:Combat]] Action or an [[:Game_Mechanics:Attacks|Attack]] with this Item, will cost an additional Action or Quick Action Point, as Appropriate. \\ \\ Furthermore, anytime you perform an Attack with this Weapon, you must nominate which arrow you shoot from the following, gaining the stated effects:\\ - **Alloy Arrow**: Gain additional Damage equal to your Agility.\\ - **Silvered Arrow**: This Weapon's Damage can't be reduced by Supernatural Armour.\\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks.\\ - E.M.P. Arrow: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack.\\ - Magebane Arrow: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack.\\ \\ If you do not pay your Upkeep for this Weapon, it can still be used, however you can't gain the benefits from the above arrows.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Short Bow^^^^^ | ^Short Bow^^^^^ |
| ^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| | ^ [Elysian Greens] - //100% magically grown. Vat to table.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|25,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|2,500c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 6,250c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,250c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 15 | 5D4 + [[:Stats#Agility]]x5 | 18 - 72 | - | 1 | | | [[:Stats#Brawn]]: 15 | 5D4 + Agi | 18 - 72 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap> ||||| | | [Fine], [Fortuitous], [Light], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [[:Base_Actions:Combat]] Action with this Weapon requires a Double Action. In addition, any other Action you would take that involves performing a [[:Base_Actions:Combat]] Action or an [[:Game_Mechanics:Attacks|Attack]] with this Item, will cost an additional Action or Quick Action Point, as Appropriate. \\ \\ Furthermore, anytime you perform an Attack with this Weapon, you must nominate which arrow you shoot from the following, gaining the stated effects:\\ - **Alloy Arrow**: Gain additional Damage equal to your Agility.\\ - **Silvered Arrow**: This Weapon's Damage can't be reduced by Supernatural Armour.\\ - **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks.\\ - E.M.P. Arrow: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack.\\ - Magebane Arrow: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack.\\ \\ If you do not pay your Upkeep for this Weapon, it can still be used, however you can't gain the benefits from the above arrows.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Feb 2026 |
| | * Lore added |
| | * Added Fortuitous - Injury |
| </WRAP> | </WRAP> |