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Short Bow
| Hand Crossbow | ||||
|---|---|---|---|---|
| [Elysian Greens] - 100% Magically Grown. Vat to Table. | ||||
| Archetype | [Weapon] | Subtype | [Simple] | |
| Skill | [Coordination] | Mastery | [Light Arms] | |
| Value | 200c | Upkeep | 250c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 3 | D4 + Agi | 6 - 24 | - | 1 |
| Traits | ||||
| [Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed]. | ||||
| Effects | ||||
| Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: Alloy Arrow: Gain additional [Damage] equal to your [Agility]. Silvered Arrow: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. Poisoned Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. E.M.P. Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. Magebane Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. |
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| Hand Crossbow | ||||
|---|---|---|---|---|
| [Elysian Greens] - 100% Magically Grown. Vat to Table. | ||||
| Archetype | [Weapon] | Subtype | [Simple] | |
| Skill | [Coordination] | Mastery | [Light Arms] | |
| Value | 1,600c | Upkeep | 500c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 6 | 2D4 + Agi | 9 - 36 | - | 1 |
| Traits | ||||
| [Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed]. | ||||
| Effects | ||||
| Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: Alloy Arrow: Gain additional [Damage] equal to your [Agility]. Silvered Arrow: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. Poisoned Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. E.M.P. Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. Magebane Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. |
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| Hand Crossbow | ||||
|---|---|---|---|---|
| [Elysian Greens] - 100% Magically Grown. Vat to Table. | ||||
| Archetype | [Weapon] | Subtype | [Simple] | |
| Skill | [Coordination] | Mastery | [Light Arms] | |
| Value | 5,400c | Upkeep | 750c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 9 | 3D4 + Agi | 12 - 48 | - | 1 |
| Traits | ||||
| [Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed]. | ||||
| Effects | ||||
| Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: Alloy Arrow: Gain additional [Damage] equal to your [Agility]. Silvered Arrow: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. Poisoned Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. E.M.P. Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. Magebane Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. |
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| Hand Crossbow | ||||
|---|---|---|---|---|
| [Elysian Greens] - 100% Magically Grown. Vat to Table. | ||||
| Archetype | [Weapon] | Subtype | [Simple] | |
| Skill | [Coordination] | Mastery | [Light Arms] | |
| Value | 12,800c | Upkeep | 1,000c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 12 | 4D4 + Agi | 15 - 60 | - | 1 |
| Traits | ||||
| [Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed]. | ||||
| Effects | ||||
| Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: Alloy Arrow: Gain additional [Damage] equal to your [Agility]. Silvered Arrow: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. Poisoned Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. E.M.P. Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. Magebane Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. |
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| Hand Crossbow | ||||
|---|---|---|---|---|
| [Elysian Greens] - 100% Magically Grown. Vat to Table. | ||||
| Archetype | [Weapon] | Subtype | [Simple] | |
| Skill | [Coordination] | Mastery | [Light Arms] | |
| Value | 25,000c | Upkeep | 1,250c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 15 | 5D4 + Agi | 18 - 72 | - | 1 |
| Traits | ||||
| [Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed]. | ||||
| Effects | ||||
| Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: Alloy Arrow: Gain additional [Damage] equal to your [Agility]. Silvered Arrow: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. Poisoned Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. E.M.P. Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. Magebane Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. |
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