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Short Bow

Hand Crossbow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 200c Upkeep 250c
Requirement Damage Range Ammo Hardpoints
Brawn: 3 D4 + Agi 6 - 24 - 1
Traits
[Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed].
Effects
Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate].

In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

Alloy Arrow: Gain additional [Damage] equal to your [Agility].
Silvered Arrow: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour].
Poisoned Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction].
E.M.P. Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction].
Magebane Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction].

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Hand Crossbow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 1,600c Upkeep 500c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D4 + Agi 9 - 36 - 1
Traits
[Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed].
Effects
Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate].

In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

Alloy Arrow: Gain additional [Damage] equal to your [Agility].
Silvered Arrow: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour].
Poisoned Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction].
E.M.P. Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction].
Magebane Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction].

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Hand Crossbow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 5,400c Upkeep 750c
Requirement Damage Range Ammo Hardpoints
Brawn: 9 3D4 + Agi 12 - 48 - 1
Traits
[Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed].
Effects
Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate].

In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

Alloy Arrow: Gain additional [Damage] equal to your [Agility].
Silvered Arrow: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour].
Poisoned Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction].
E.M.P. Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction].
Magebane Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction].

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Hand Crossbow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 12,800c Upkeep 1,000c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D4 + Agi 15 - 60 - 1
Traits
[Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed].
Effects
Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate].

In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

Alloy Arrow: Gain additional [Damage] equal to your [Agility].
Silvered Arrow: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour].
Poisoned Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction].
E.M.P. Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction].
Magebane Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction].

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Hand Crossbow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 25,000c Upkeep 1,250c
Requirement Damage Range Ammo Hardpoints
Brawn: 15 5D4 + Agi 18 - 72 - 1
Traits
[Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed].
Effects
Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate].

In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

Alloy Arrow: Gain additional [Damage] equal to your [Agility].
Silvered Arrow: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour].
Poisoned Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction].
E.M.P. Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction].
Magebane Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction].

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

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