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Short Bow

The Elysian Greens Short Bow is a light, two-handed traditional ranged weapon rooted in elven craft and refined through contemporary arcane engineering. Though it does not demand great physical strength to draw, its unicorn-hair string and mer-timber limbs — both willingly gifted rather than taken — store and release energy with remarkable efficiency, granting arrows penetration comparable to many firearms. The bow is quick to ready, smooth in the draw, and easy to keep on target, making it practical for mobile fighting despite its classical form. In practice, its true power lies in its ammunition versatility, supporting everything from high-penetration heads to silvered, EMP, or poisoned arrows depending on the wielder’s intent.


“Bright-barked mother, silver in the rain, whose leaves cradle both dawn and dusk — we kneel in breath and in song. Gift us only the smallest whisper of your limb, a tender sliver of your light, and we will carry your story on every wind, letting your spirit sing through each arrow that takes flight.”

Hand Crossbow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 200c Upkeep 250c
Requirement Damage Range Ammo Hardpoints
Brawn: 3 D4 + Agi 6 - 24 - 1
Traits
[Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed].
Effects
Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate].

In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

Alloy Arrow: Gain additional [Damage] equal to your [Agility].
Silvered Arrow: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour].
Poisoned Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction].
E.M.P. Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction].
Magebane Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction].

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Hand Crossbow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 1,600c Upkeep 500c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D4 + Agi 9 - 36 - 1
Traits
[Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed].
Effects
Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate].

In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

Alloy Arrow: Gain additional [Damage] equal to your [Agility].
Silvered Arrow: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour].
Poisoned Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction].
E.M.P. Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction].
Magebane Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction].

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Hand Crossbow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 5,400c Upkeep 750c
Requirement Damage Range Ammo Hardpoints
Brawn: 9 3D4 + Agi 12 - 48 - 1
Traits
[Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed].
Effects
Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate].

In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

Alloy Arrow: Gain additional [Damage] equal to your [Agility].
Silvered Arrow: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour].
Poisoned Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction].
E.M.P. Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction].
Magebane Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction].

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Hand Crossbow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 12,800c Upkeep 1,000c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D4 + Agi 15 - 60 - 1
Traits
[Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed].
Effects
Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate].

In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

Alloy Arrow: Gain additional [Damage] equal to your [Agility].
Silvered Arrow: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour].
Poisoned Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction].
E.M.P. Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction].
Magebane Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction].

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Hand Crossbow
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 25,000c Upkeep 1,250c
Requirement Damage Range Ammo Hardpoints
Brawn: 15 5D4 + Agi 18 - 72 - 1
Traits
[Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed].
Effects
Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate].

In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects:

Alloy Arrow: Gain additional [Damage] equal to your [Agility].
Silvered Arrow: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour].
Poisoned Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction].
E.M.P. Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction].
Magebane Arrow: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction].

If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Added Fortuitous - Injury
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