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| items:equipment:weapons:shotgun [2026/02/06 14:00] – created ms_ash | items:equipment:weapons:shotgun [2026/06/12 11:01] (current) – external edit 127.0.0.1 |
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| | [[:Stats#Brawn]]: 6 | 16 | 3 - 12 | 2 | 4 | | | [[:Stats#Brawn]]: 6 | 16 | 3 - 12 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Trusty], and [Two-Handed] ||||| | | [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Trusty] & [Two-Handed] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 7,200c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 90c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,600c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 90c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 12 | 32 | 6 - 24 | 2 | 4 | | | [[:Stats#Brawn]]: 12 | 32 | 6 - 24 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Trusty], and [Two-Handed] ||||| | | [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Trusty] & [Two-Handed] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 24,300c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 135c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 8,100c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 135c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 18 | 48 | 9 - 36 | 2 | 4 | | | [[:Stats#Brawn]]: 18 | 48 | 9 - 36 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Trusty], and [Two-Handed] ||||| | | [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Trusty] & [Two-Handed] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 57,600c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 180c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 14,400c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 180c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 24 | 64 | 12 - 48 | 2 | 4 | | | [[:Stats#Brawn]]: 24 | 64 | 12 - 48 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Trusty], and [Two-Handed] ||||| | | [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Trusty] & [Two-Handed] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 112,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 225c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 22,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 225c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 30 | 80 | 15 - 60 | 2 | 4 | | | [[:Stats#Brawn]]: 30 | 80 | 15 - 60 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Trusty], and [Two-Handed] ||||| | | [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Trusty] & [Two-Handed] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |