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| items:equipment:weapons:sniper_rifle [2026/03/17 15:35] – created ms_ash | items:equipment:weapons:sniper_rifle [2026/06/17 15:15] (current) – [Sniper Rifle] ms_ash |
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| ====== Sniper Rifle ====== | ====== Sniper Rifle ====== |
| | //A two-handed ballistic weapon that fires high-calibre projectiles through an extended rifled barrel, typically requiring manual chambering between shots for controlled, long-range engagement. Produced by Orc Corp, it offers strong stopping power and broad compatibility with modifications, though its effectiveness is reduced against reinforced armour and it relies on a steady supply of ammunition. The standard model balances mass, output, stability, and setup requirements, providing consistent performance without extreme specialization. It achieves extremely long effective range for a weapon of its class and is widely used by operators who prioritize precision at distance.//\\ |
| | ---- |
| | //Long-range ballistic systems present significant challenges to corporate engineers to achieve the desired projectile stability and velocity over extended distances. Achieving this requires increased barrel length, higher-pressure firing mechanisms, and precise rifling, all of which contribute to the overall size and mass of the weapon. Additional factors such as recoil management, thermal expansion, and environmental interference further complicate consistent performance. As a result, designs intended for extreme range are typically larger, heavier, and require stable positioning, reflecting the physical demands of accelerating a projectile accurately across vast distances.//\\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Sniper Rifle^^^^^ | ^Sniper Rifle^^^^^ |
| ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| | [[:Stats#Brawn]]: 7 | D12 + 8 | 21 - 84 | 1 | 4 | | | [[:Stats#Brawn]]: 7 | D12 + 8 | 21 - 84 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 65], [Trusty] and [Two-Handed]. ||||| | | [Brutal], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 65], [Trusty] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a {Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Sniper Rifle^^^^^ | ^Sniper Rifle^^^^^ |
| ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 16,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 300 | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 8,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 300 | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 14 | 2D12 + 16 | 24 - 96 | 1 | 4 | | | [[:Stats#Brawn]]: 14 | 2D12 + 16 | 24 - 96 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 80], [Trusty] and [Two-Handed]. ||||| | | [Brutal], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 80], [Trusty] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a {Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Sniper Rifle^^^^^ | ^Sniper Rifle^^^^^ |
| ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 54,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 450 | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 18,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 450 | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 21 | 3D12 + 24 | 27 - 108 | 1 | 4 | | | [[:Stats#Brawn]]: 21 | 3D12 + 24 | 27 - 108 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 95], [Trusty] and [Two-Handed]. ||||| | | [Brutal], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 95], [Trusty] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a {Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Sniper Rifle^^^^^ | ^Sniper Rifle^^^^^ |
| ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 128,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 600 | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 32,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 600 | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 28 | 4D12 + 32 | 30 - 120 | 1 | 4 | | | [[:Stats#Brawn]]: 28 | 4D12 + 32 | 30 - 120 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 110], [Trusty] and [Two-Handed]. ||||| | | [Brutal], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 110], [Trusty] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a {Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Sniper Rifle^^^^^ | ^Sniper Rifle^^^^^ |
| ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 250,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 750 | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 50,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 750 | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 35 | 5D12 + 40 | 33 - 132 | 1 | 4 | | | [[:Stats#Brawn]]: 35 | 5D12 + 40 | 33 - 132 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Brutal], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 125], [Trusty] and [Two-Handed]. ||||| | | [Brutal], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 125], [Trusty] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a {Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Apr 2026 |
| | * Lore added |
| | * Renamed to Sniper Rifle from Medium Sniper Rifle |
| | * Fortuitous - Injury |
| | * Dangerous - Weapon Jam |
| | * Severity of Sep Up Property increased to 65 from 50 |
| | * Set Up Property increases with Class |
| | * Damage reduced to D12 + 8 from D12 + 10 |
| | * Ranged increased to 21 - 84 from 18 - 72 |
| | * Upkeep increased to 150c from 100c |
| </WRAP> | </WRAP> |