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items:equipment:weapons:spike_bomb [2025/10/05 11:46] – removing semicolons from headings mentleitems:equipment:weapons:spike_bomb [2026/06/12 11:01] (current) – external edit 127.0.0.1
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 | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|
 ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^
-|  [[:Stats#Brawn]]: 3  |  -  |  3 - 12  |  -  |  -  |+|  <wrap preview>[[:Stats:Brawn]]</wrap>: 3  |  -  |  3 - 12  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
-|   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X]]</wrap> ( 25 )  |||||+|   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X|Scatter 25]]</wrap>  |||||
 ^Effects||||| ^Effects|||||
-|Create a 5x5 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ Whenever a Character enters or performs an Action inside this [[:Game_Mechanics:Terrain]], they gain 1 <wrap preview>[[:Game_Mechanics:Conditions:Bleeding]]</wrap> Stack.|||||+|Create a 5x5 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ Whenever a <wrap preview>[[:Character]]</wrap> enters or performs an Action inside this [[:Game_Mechanics:Terrain]], they gain 1 <wrap preview>[[:Game_Mechanics:Conditions:Bleeding]]</wrap> Stack.|||||
 </WRAP> </WRAP>