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| items:equipment:weapons:stone_brawling_grips [2025/10/05 11:45] – removing semicolons from headings mentle | items:equipment:weapons:stone_brawling_grips [2026/08/12 14:21] (current) – ms_ash |
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| ====== Stone Brawling Grips ====== | ====== Stone Brawling Grips ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Stone Brawling Grips^^^^^ | ^Stone Brawling Grips^^^^^ |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | ^ [V. M. G.] - //Get fracked or get fucked!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 750c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 8 | 2D6 + [[:Stats#Brawn]] | 1 | - | 1 | | | [[:Stats#Brawn]]: 8 | 2D8 + Brawn | 1 | - | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Holstered]]</wrap>, <wrap preview>[[:Traits:Grappling]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed], [Trusty] & [Vicious]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Whenever you would perform a [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Save]] in relation to climbing, gripping or carrying with the Stone Brawling Grips <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding]]</wrap> and <wrap preview>[[:Traits:Doubles]]</wrap> Properties.||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, whenever you would perform a [Check] or [Save] in a [Situation] in relation to climbing, gripping or carrying with the [Stone Brawling Grips] [Equipped], you do so under the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Stone Brawling Grips^^^^^ | ^Stone Brawling Grips^^^^^ |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | ^ [V. M. G.] - //Get fracked or get fucked!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|16,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 16 | 4D6 + [[:Stats#Brawn]]x2 | 1 - 3 | - | 1 | | | [[:Stats#Brawn]]: 16 | 4D8 + Brawn | 1 - 2 | - | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Holstered]]</wrap>, <wrap preview>[[:Traits:Grappling]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed], [Trusty] & [Vicious]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Whenever you would perform a [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Save]] in relation to climbing, gripping or carrying with the Stone Brawling Grips <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding]]</wrap> and <wrap preview>[[:Traits:Doubles]]</wrap> Properties.||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, whenever you would perform a [Check] or [Save] in a [Situation] in relation to climbing, gripping or carrying with the [Stone Brawling Grips] [Equipped], you do so under the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Stone Brawling Grips^^^^^ | ^Stone Brawling Grips^^^^^ |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | ^ [V. M. G.] - //Get fracked or get fucked!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|54,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 6,750c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 24 | 6D6 + [[:Stats#Brawn]]x3 | 1 - 6 | - | 1 | | | [[:Stats#Brawn]]: 24 | 6D8 + Brawn | 1 - 3 | - | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Holstered]]</wrap>, <wrap preview>[[:Traits:Grappling]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed], [Trusty] & [Vicious]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Whenever you would perform a [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Save]] in relation to climbing, gripping or carrying with the Stone Brawling Grips <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding]]</wrap> and <wrap preview>[[:Traits:Doubles]]</wrap> Properties.||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, whenever you would perform a [Check] or [Save] in a [Situation] in relation to climbing, gripping or carrying with the [Stone Brawling Grips] [Equipped], you do so under the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Stone Brawling Grips^^^^^ | ^Stone Brawling Grips^^^^^ |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | ^ [V. M. G.] - //Get fracked or get fucked!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|128,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 12,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 32 | 8D6 + [[:Stats#Brawn]]x4 | 3 - 6 | - | 1 | | | [[:Stats#Brawn]]: 32 | 8D8 + Brawn | 1 - 6 | - | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Holstered]]</wrap>, <wrap preview>[[:Traits:Grappling]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed], [Trusty] & [Vicious]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Whenever you would perform a [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Save]] in relation to climbing, gripping or carrying with the Stone Brawling Grips <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding]]</wrap> and <wrap preview>[[:Traits:Doubles]]</wrap> Properties.||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, whenever you would perform a [Check] or [Save] in a [Situation] in relation to climbing, gripping or carrying with the [Stone Brawling Grips] [Equipped], you do so under the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Stone Brawling Grips^^^^^ | ^Stone Brawling Grips^^^^^ |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | ^ [V. M. G.] - //Get fracked or get fucked!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 18,750c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 40 | 10D6 + [[:Stats#Brawn]]x5 | 6 - 24 | - | 1 | | | [[:Stats#Brawn]]: 40 | 10D8 + Brawn | 3 - 12 | - | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Holstered]]</wrap>, <wrap preview>[[:Traits:Grappling]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed], [Trusty] & [Vicious]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Whenever you would perform a [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Save]] in relation to climbing, gripping or carrying with the Stone Brawling Grips <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding]]</wrap> and <wrap preview>[[:Traits:Doubles]]</wrap> Properties.||||| | |This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, whenever you would perform a [Check] or [Save] in a [Situation] in relation to climbing, gripping or carrying with the [Stone Brawling Grips] [Equipped], you do so under the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |
| |