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items:equipment:weapons:stone_brawling_grips [2025/10/05 11:46] – removing semicolons from headings mentleitems:equipment:weapons:stone_brawling_grips [2026/08/12 14:21] (current) ms_ash
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-====== Stone Brawling Grips ======+====== Stone Brawling Grips ====== 
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Stone Brawling Grips^^^^^ ^Stone Brawling Grips^^^^^
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| + [V. M. G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 750c ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 8  |  2D6 [[:Stats#Brawn]]   1  |  -  |   |+|  [[:Stats#Brawn]]: 8  |  2D8 + Brawn  |  1  |  -  |   |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Trusty]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Holstered]]</wrap><wrap preview>[[:Traits:Grappling]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+  [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed], [Trusty[Vicious] |||||
 ^Effects||||| ^Effects|||||
-|Whenever you would perform a [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Save]] in relation to climbing, gripping or carrying with the Stone Brawling Grips <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap><wrap preview>[[:Traits:Exploding]]</wrap> and <wrap preview>[[:Traits:Doubles]]</wrap> Properties.|||||+|This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, whenever you would perform a [Check] or [Save] in a [Situation] in relation to climbing, gripping or carrying with the [Stone Brawling Grips[Equipped], you do so under the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**\\ When triggeredyou may cancel the [Attackimmediately and automatically inflict an [Injury] or [Malfunctioninstead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Stone Brawling Grips^^^^^ ^Stone Brawling Grips^^^^^
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| + [V. M. G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|16,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 3,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 16  |  4D6 [[:Stats#Brawn]]x2   1 -   -  |   |+|  [[:Stats#Brawn]]: 16  |  4D8 + Brawn  |  1 -   -  |   |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Trusty]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Holstered]]</wrap><wrap preview>[[:Traits:Grappling]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+  [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed], [Trusty[Vicious] |||||
 ^Effects||||| ^Effects|||||
-|Whenever you would perform a [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Save]] in relation to climbing, gripping or carrying with the Stone Brawling Grips <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap><wrap preview>[[:Traits:Exploding]]</wrap> and <wrap preview>[[:Traits:Doubles]]</wrap> Properties.|||||+|This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, whenever you would perform a [Check] or [Save] in a [Situation] in relation to climbing, gripping or carrying with the [Stone Brawling Grips[Equipped], you do so under the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**\\ When triggeredyou may cancel the [Attackimmediately and automatically inflict an [Injury] or [Malfunctioninstead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Stone Brawling Grips^^^^^ ^Stone Brawling Grips^^^^^
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| + [V. M. G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|54,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 6,750c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 24  |  6D6 [[:Stats#Brawn]]x3   1 -   -  |   |+|  [[:Stats#Brawn]]: 24  |  6D8 + Brawn  |  1 -   -  |   |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Trusty]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Holstered]]</wrap><wrap preview>[[:Traits:Grappling]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+  [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed], [Trusty[Vicious] |||||
 ^Effects||||| ^Effects|||||
-|Whenever you would perform a [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Save]] in relation to climbing, gripping or carrying with the Stone Brawling Grips <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap><wrap preview>[[:Traits:Exploding]]</wrap> and <wrap preview>[[:Traits:Doubles]]</wrap> Properties.|||||+|This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, whenever you would perform a [Check] or [Save] in a [Situation] in relation to climbing, gripping or carrying with the [Stone Brawling Grips[Equipped], you do so under the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**\\ When triggeredyou may cancel the [Attackimmediately and automatically inflict an [Injury] or [Malfunctioninstead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Stone Brawling Grips^^^^^ ^Stone Brawling Grips^^^^^
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| + [V. M. G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|128,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 12,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 32  |  8D6 [[:Stats#Brawn]]x4  |  - 6  |  -  |   |+|  [[:Stats#Brawn]]: 32  |  8D8 + Brawn  |  - 6  |  -  |   |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Trusty]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Holstered]]</wrap><wrap preview>[[:Traits:Grappling]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+  [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed], [Trusty[Vicious] |||||
 ^Effects||||| ^Effects|||||
-|Whenever you would perform a [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Save]] in relation to climbing, gripping or carrying with the Stone Brawling Grips <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap><wrap preview>[[:Traits:Exploding]]</wrap> and <wrap preview>[[:Traits:Doubles]]</wrap> Properties.|||||+|This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, whenever you would perform a [Check] or [Save] in a [Situation] in relation to climbing, gripping or carrying with the [Stone Brawling Grips[Equipped], you do so under the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**\\ When triggeredyou may cancel the [Attackimmediately and automatically inflict an [Injury] or [Malfunctioninstead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Stone Brawling Grips^^^^^ ^Stone Brawling Grips^^^^^
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| + [V. M. G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 18,750c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 40  |  10D6 [[:Stats#Brawn]]x5  |  24   -  |   |+|  [[:Stats#Brawn]]: 40  |  10D8 + Brawn  |  12   -  |   |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Trusty]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Holstered]]</wrap><wrap preview>[[:Traits:Grappling]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+  [Balanced], [Close Combat], [Fortuitous], [Grappling], [Sheathed], [Trusty[Vicious] |||||
 ^Effects||||| ^Effects|||||
-|Whenever you would perform a [[:Game_Mechanics:Check]] or [[:Game_Mechanics:Save]] in relation to climbing, gripping or carrying with the Stone Brawling Grips <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap><wrap preview>[[:Traits:Exploding]]</wrap> and <wrap preview>[[:Traits:Doubles]]</wrap> Properties.|||||+|This [Weapon] can be [Equipped] and [Unequipped] as a [Free Action]. \\ \\ In addition, whenever you would perform a [Check] or [Save] in a [Situation] in relation to climbing, gripping or carrying with the [Stone Brawling Grips[Equipped], you do so under the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**\\ When triggeredyou may cancel the [Attackimmediately and automatically inflict an [Injury] or [Malfunctioninstead, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>
-