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Submachine Gun
The Submachine Gun is a fully automatic, one handed, ballistic firearm positioned between a sidearm and an autorifle in both scale and battlefield role. Configured with balanced mass and output, it delivers dependable stopping power while remaining controllable in sustained fire. Optimized for short to mid-range engagements, it is especially effective in enclosed or rapidly shifting assault environments where high cyclic output can overwhelm advancing threats. Inexpensive to acquire and readily modified, it remains widely issued despite significant long-term ammunition costs driven by its elevated rate of fire.
| Submachine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 750c | Upkeep | 200c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 5 | D8 + 4 | 3 - 12 | 3 | 3 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto] and [Trusty]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Submachine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 6,000c | Upkeep | 400c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 10 | 2D8 + 8 | 6 - 24 | 3 | 3 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto] and [Trusty]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Submachine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 20,250c | Upkeep | 600c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 15 | 3D8 + 12 | 9 - 36 | 3 | 3 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto] and [Trusty]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Submachine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 48,000c | Upkeep | 800c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 20 | 4D8 + 16 | 12 - 48 | 3 | 3 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto] and [Trusty]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Submachine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 93,750c | Upkeep | 1,000c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 25 | 5D8 + 20 | 15 - 60 | 3 | 3 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto] and [Trusty]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
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