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Submachine Gun

The Submachine Gun is a fully automatic, one handed, ballistic firearm positioned between a sidearm and an autorifle in both scale and battlefield role. Configured with balanced mass and output, it delivers dependable stopping power while remaining controllable in sustained fire. Optimized for short to mid-range engagements, it is especially effective in enclosed or rapidly shifting assault environments where high cyclic output can overwhelm advancing threats. Inexpensive to acquire and readily modified, it remains widely issued despite significant long-term ammunition costs driven by its elevated rate of fire.


Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 750c Upkeep 200c
Requirement Damage Range Ammo Hardpoints
Brawn: 5 D8 + 4 3 - 12 3 3
Traits
[Dangerous], [Fortuitous], [Full-Auto] and [Trusty].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 6,000c Upkeep 400c
Requirement Damage Range Ammo Hardpoints
Brawn: 10 2D8 + 8 6 - 24 3 3
Traits
[Dangerous], [Fortuitous], [Full-Auto] and [Trusty].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 20,250c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 15 3D8 + 12 9 - 36 3 3
Traits
[Dangerous], [Fortuitous], [Full-Auto] and [Trusty].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 48,000c Upkeep 800c
Requirement Damage Range Ammo Hardpoints
Brawn: 20 4D8 + 16 12 - 48 3 3
Traits
[Dangerous], [Fortuitous], [Full-Auto] and [Trusty].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 93,750c Upkeep 1,000c
Requirement Damage Range Ammo Hardpoints
Brawn: 25 5D8 + 20 15 - 60 3 3
Traits
[Dangerous], [Fortuitous], [Full-Auto] and [Trusty].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

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