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Submachine Gun
The Submachine Gun is a fully automatic, one handed, ballistic firearm positioned between a sidearm and an autorifle in both scale and battlefield role. Configured with balanced mass and output, it delivers dependable stopping power while remaining controllable in sustained fire. Optimized for short to mid-range engagements, it is especially effective in enclosed or rapidly shifting assault environments where high cyclic output can overwhelm advancing threats. Inexpensive to acquire and readily modified, it remains widely issued despite significant long-term ammunition costs driven by its elevated rate of fire.
Within the manufacturing halls of Orc Corp, the pursuit of elevated cyclic output is often described less as a design goal and more as a cultural imperative. Orcish engineering traditions have long favoured sustained automatic fire, accepting smaller projectile calibres in exchange for enlarged magazines and exceptional rates of discharge. The platform’s popularity spread rapidly among human markets as well, particularly among enthusiasts from the ancient Terran region of Tex-Mexas, where high rotational speed became a point of both practical and recreational pride. Across species lines, the Submachine Gun has come to represent a shared appreciation for volume of fire — a mechanical rhythm measured not in single shots, but in revolutions per minute.
| Submachine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 750c | Upkeep | 200c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 5 | D8 + 4 | 3 - 12 | 3 | 3 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto] and [Trusty]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Submachine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 6,000c | Upkeep | 400c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 10 | 2D8 + 8 | 6 - 24 | 3 | 3 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto] and [Trusty]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Submachine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 20,250c | Upkeep | 600c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 15 | 3D8 + 12 | 9 - 36 | 3 | 3 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto] and [Trusty]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Submachine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 48,000c | Upkeep | 800c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 20 | 4D8 + 16 | 12 - 48 | 3 | 3 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto] and [Trusty]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Submachine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 93,750c | Upkeep | 1,000c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 25 | 5D8 + 20 | 15 - 60 | 3 | 3 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto] and [Trusty]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
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