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Tactical Launcher

A heavier shoulder-mounted missile projector that requires deliberate emplacement on a stand or sighting brace before firing. Once set, it launches stabilised homing high-explosive munitions capable of locking onto tagged or laser-designated targets and correcting their trajectory across long distances. The Tactical Launcher is the standard pattern, perfectly balancing speed of deployment and weight with propulsion power, effective range, and a larger destructive force impact. A disciplined, high-commitment launcher built to reach far, track relentlessly, and deliver decisive explosive force against hardened or distant threats.


“T.A.M. is clean… still clean… still clean. Don’t move, don’t breathe, don’t blink — just hold the mark… You get used to the waiting, but you never get used to knowing the missile is coming and you’re the one aiming it though. Spotting isn’t danger… it’s being the thing danger looks at first. It's just a race between death, there's or yours.”

Tactical Launcher
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 2,000c Upkeep 500c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D8 + 10 12 - 48 2 4
Traits
[Blast], [Brutal], [Dangerous], [Homing], [Fortuitous], [Set-Up: 65], [Loud], [Trusty] and [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Tactical Launcher
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 16,000c Upkeep 1,000c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D8 + 20 15 - 60 2 4
Traits
[Blast], [Brutal], [Dangerous], [Homing], [Fortuitous], [Set-Up: 80], [Loud], [Trusty] and [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Tactical Launcher
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 54,000c Upkeep 1,500c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 6D8 + 30 18 - 72 2 4
Traits
[Blast], [Brutal], [Dangerous], [Homing], [Fortuitous], [Set-Up: 95], [Loud], [Trusty] and [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Tactical Launcher
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 128,000c Upkeep 2,000c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 8D8 + 40 21 - 84 2 4
Traits
[Blast], [Brutal], [Dangerous], [Homing], [Fortuitous], [Set-Up: 110], [Loud], [Trusty] and [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Tactical Launcher
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 250,000c Upkeep 2,500c
Requirement Damage Range Ammo Hardpoints
Brawn: 30 10D8 + 50 24 - 96 2 4
Traits
[Blast], [Brutal], [Dangerous], [Homing], [Fortuitous], [Set-Up: 125], [Loud], [Trusty] and [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Renamed to Tactical Launcher from Medium Missile Launcher
  • Lore added
  • Added Fortuitous - Injury
  • Added Dangerous - Weapon Jam
  • Set Up Ability Severity increased to 65 from 50
  • Homing Ability added
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