| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:weapons:taser [2025/10/05 11:40] – removing semicolons from headings mentle | items:equipment:weapons:taser [2026/06/12 11:00] (current) – external edit 127.0.0.1 |
|---|
| ====== Taser ====== | ====== Taser ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Taser^^^^^ | ^Taser^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|Unique (See Effect Below)^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| Unique* | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 400c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 3 | 1D6 | 1 | 3 | 1 | | | [[:Stats#Brawn]]: 2 | D4 | 1 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Non-Lethal]]</wrap> ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The Taser may be used as either an [[:Skills#Athletics]], [[:Skills#Coordination]] or [[:Skills#Tech]] Weapon.||||| | |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Taser^^^^^ | ^Taser^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|Unique (See Effect Below)^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| Unique* | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|16,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|20c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,600c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 6 | 2D6 | 1 - 3 | 3 | 1 | | | [[:Stats#Brawn]]: 4 | 2D4 | 1 - 2 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Non-Lethal]]</wrap> ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The Taser may be used as either an [[:Skills#Athletics]], [[:Skills#Coordination]] or [[:Skills#Tech]] Weapon.||||| | |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Taser^^^^^ | ^Taser^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|Unique (See Effect Below)^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| Unique* | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|54,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|30c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,600c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 9 | 3D6 | 1 - 6 | 3 | 1 | | | [[:Stats#Brawn]]: 6 | 3D4 | 1 - 3 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Non-Lethal]]</wrap> ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The Taser may be used as either an [[:Skills#Athletics]], [[:Skills#Coordination]] or [[:Skills#Tech]] Weapon.||||| | |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Taser^^^^^ | ^Taser^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|Unique (See Effect Below)^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| Unique* | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|128,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|40c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 6,400c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 12 | 4D6 | 3 - 12 | 3 | 1 | | | [[:Stats#Brawn]]: 8 | 4D4 | 1 - 6 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Non-Lethal]]</wrap> ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The Taser may be used as either an [[:Skills#Athletics]], [[:Skills#Coordination]] or [[:Skills#Tech]] Weapon.||||| | |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Taser^^^^^ | ^Taser^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|Unique (See Effect Below)^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| Unique* | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 10,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 15 | 5D6 | 6 - 24 | 3 | 1 | | | [[:Stats#Brawn]]: 10 | 5D4 | 3 - 12 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Non-Lethal]]</wrap> ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The Taser may be used as either an [[:Skills#Athletics]], [[:Skills#Coordination]] or [[:Skills#Tech]] Weapon.||||| | |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |