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items:equipment:weapons:taser [2026/05/05 10:41] ms_ashitems:equipment:weapons:taser [2026/06/12 11:00] (current) – external edit 127.0.0.1
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 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Taser^^^^^ ^Taser^^^^^
-^  [Sourcery Solutions] - //Your WishOur Command. Terms May Apply.//  |||||+^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  [Unique* | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee] +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> Unique*  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  3,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  400c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 2  |  D4  |  1  |  3  |  2  | |  [[:Stats#Brawn]]: 2  |  D4  |  1  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] and [Subtle].  |||||+|  [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
 |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
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 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Taser^^^^^ ^Taser^^^^^
-^  [Sourcery Solutions] - //Your WishOur Command. Terms May Apply.//  |||||+^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  [Unique* | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee] +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> Unique*  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  12,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  1,600c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 4  |  2D4    1 - 2  |  3  |  2  | |  [[:Stats#Brawn]]: 4  |  2D4    1 - 2  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] and [Subtle].  |||||+|  [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
 |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
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 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Taser^^^^^ ^Taser^^^^^
-^  [Sourcery Solutions] - //Your WishOur Command. Terms May Apply.//  |||||+^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  [Unique* | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee] +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> Unique*  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  27,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  3,600c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 6  |  3D4  |  1 - 3  |  3  |  2  | |  [[:Stats#Brawn]]: 6  |  3D4  |  1 - 3  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] and [Subtle].  |||||+|  [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
 |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
Line 47: Line 47:
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Taser^^^^^ ^Taser^^^^^
-^  [Sourcery Solutions] - //Your WishOur Command. Terms May Apply.//  |||||+^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  [Unique* | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee] +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> Unique*  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  48,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  6,400c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 8  |  4D4  |  1 - 6  |  3  |  2  | |  [[:Stats#Brawn]]: 8  |  4D4  |  1 - 6  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] and [Subtle].  |||||+|  [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
 |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
Line 61: Line 61:
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Taser^^^^^ ^Taser^^^^^
-^  [Sourcery Solutions] - //Your WishOur Command. Terms May Apply.//  |||||+^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  [Unique* | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee] +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> Unique*  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee] 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  75,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  10,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 40  |  5D8 + 3x Vers  |  24  |   |   |+|  [[:Stats#Brawn]]: 10  |  5D4  |  12  |   |   |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] and [Subtle].  |||||+|  [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
 |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||