| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:weapons:taser [2026/05/05 10:41] – ms_ash | items:equipment:weapons:taser [2026/06/12 11:00] (current) – external edit 127.0.0.1 |
|---|
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Taser^^^^^ | ^Taser^^^^^ |
| ^ [Sourcery Solutions] - //Your Wish, Our Command. Terms May Apply.// ||||| | ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Unique*] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| Unique* | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 400c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 2 | D4 | 1 | 3 | 2 | | | [[:Stats#Brawn]]: 2 | D4 | 1 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] and [Subtle]. ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Taser^^^^^ | ^Taser^^^^^ |
| ^ [Sourcery Solutions] - //Your Wish, Our Command. Terms May Apply.// ||||| | ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Unique*] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| Unique* | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 12,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,600c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 4 | 2D4 | 1 - 2 | 3 | 2 | | | [[:Stats#Brawn]]: 4 | 2D4 | 1 - 2 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] and [Subtle]. ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Taser^^^^^ | ^Taser^^^^^ |
| ^ [Sourcery Solutions] - //Your Wish, Our Command. Terms May Apply.// ||||| | ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Unique*] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| Unique* | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 27,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,600c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 6 | 3D4 | 1 - 3 | 3 | 2 | | | [[:Stats#Brawn]]: 6 | 3D4 | 1 - 3 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] and [Subtle]. ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Taser^^^^^ | ^Taser^^^^^ |
| ^ [Sourcery Solutions] - //Your Wish, Our Command. Terms May Apply.// ||||| | ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Unique*] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| Unique* | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 48,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 6,400c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 8 | 4D4 | 1 - 6 | 3 | 2 | | | [[:Stats#Brawn]]: 8 | 4D4 | 1 - 6 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] and [Subtle]. ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Taser^^^^^ | ^Taser^^^^^ |
| ^ [Sourcery Solutions] - //Your Wish, Our Command. Terms May Apply.// ||||| | ^ [Sourcery Solutions] - //Your wish, our command. Terms may apply.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Unique*] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| Unique* | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 75,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 10,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 40 | 5D8 + 3x Vers | 6 - 24 | - | 3 | | | [[:Stats#Brawn]]: 10 | 5D4 | 3 - 12 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] and [Subtle]. ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Electronic], [Light], [Non-Lethal] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |This [Weapon] can be used as an [Athletics], [Coordination] or [Tech] [Weapon].* \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |