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| items:equipment:weapons:the_hamarr_serialised [2025/09/09 11:58] – created mentle | items:equipment:weapons:the_hamarr_serialised [2026/08/12 14:23] (current) – ms_ash |
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| ====== The Hamarr, Serialised ====== | ====== The Hamarr, Serialised ====== |
| Effects | |
| The Hamarr is made out of Adamantine and can't be destroyed or damaged in any way. In addition, any time you make a [[:Game_Mechanics:Check]] with this Item, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding]]</wrap> and the <wrap preview>[[:Traits:Doubles]]</wrap> Property. (//Yes, this means Checks have two instances of the Fine Property//). | |
| | |
| ====== The Hamarr, Serialised ====== | |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | |< 100% 22% 22% 12% 22% 22% >| |
| <tab title="Class 1"> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^The Hamarr, Serialised^^^^^ | ^The Hamarr, Serialised^^^^^ |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | ^ [V. M. G.] - //Get fracked or get fucked!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Tech] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|500,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 500,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 6 | 2D10 | 1 | - | - | | | [[:Stats#Brawn]]: 6 | 2D10 | 1 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Fine]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Artisinal]]</wrap>, <wrap preview>[[:Traits:Holstered]]</wrap> (*//See Unwieldy//) ||||| | | [Close Combat], [Fortuitous], [Fine], [Perfection], [Sheathed], [Trusty] & [Unwieldy]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The Hamarr is made out of Adamantine and can't be destroyed or damaged in any way. In addition, any time you make a [[:Game_Mechanics:Check]] with this Item, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding]]</wrap> and the <wrap preview>[[:Traits:Doubles]]</wrap> Property. (//Yes, this means Checks have two instances of the Fine Property//).||||| | |[The Hamarr, Serialised] is made out of pure adamantine and can't be destroyed or damaged in any way. \\ \\ In addition, any time you perform a [Check] with this [Item], you do under the effects of the [Advantage] [Property]. If you would already have the [Advantage] [Property], [Upgrade] this [Property]. \\ \\ Furthermore, anytime you perform a [Check] with this [Item], you gain an additional D10. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| |
| </tab> | |
| <tab title="Class 2"> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^The Hamarr, Serialised^^^^^ | |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|4,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | |
| | [[:Stats#Brawn]]: 12 | 4D10 | 1 - 3 | - | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Fine]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Artisinal]]</wrap>, <wrap preview>[[:Traits:Holstered]]</wrap> (*//See Unwieldy//) ||||| | |
| ^Effects||||| | |
| |The Hamarr is made out of Adamantine and can't be destroyed or damaged in any way. In addition, any time you make a [[:Game_Mechanics:Check]] with this Item, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding]]</wrap> and the <wrap preview>[[:Traits:Doubles]]</wrap> Property. (//Yes, this means Checks have two instances of the Fine Property//).||||| | |
| </tab> | |
| <tab title="Class 3"> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^The Hamarr, Serialised^^^^^ | |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|13,500,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | |
| | [[:Stats#Brawn]]: 18 | 6D10 | 1 - 6 | - | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Fine]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Artisinal]]</wrap>, <wrap preview>[[:Traits:Holstered]]</wrap> (*//See Unwieldy//) ||||| | |
| ^Effects||||| | |
| |The Hamarr is made out of Adamantine and can't be destroyed or damaged in any way. In addition, any time you make a [[:Game_Mechanics:Check]] with this Item, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding]]</wrap> and the <wrap preview>[[:Traits:Doubles]]</wrap> Property. (//Yes, this means Checks have two instances of the Fine Property//).||||| | |
| </tab> | |
| <tab title="Class 4"> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^The Hamarr, Serialised^^^^^ | |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|32,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | |
| | [[:Stats#Brawn]]: 24 | 8D10 | 3 - 12 | - | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Fine]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Artisinal]]</wrap>, <wrap preview>[[:Traits:Holstered]]</wrap> (*//See Unwieldy//) ||||| | |
| ^Effects||||| | |
| |The Hamarr is made out of Adamantine and can't be destroyed or damaged in any way. In addition, any time you make a [[:Game_Mechanics:Check]] with this Item, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding]]</wrap> and the <wrap preview>[[:Traits:Doubles]]</wrap> Property. (//Yes, this means Checks have two instances of the Fine Property//).||||| | |
| </tab> | |
| <tab title="Class 5"> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^The Hamarr, Serialised^^^^^ | |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|62,500,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | |
| | [[:Stats#Brawn]]: 30 | 10D10 | 6 - 24 | - | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Fine]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Artisinal]]</wrap>, <wrap preview>[[:Traits:Holstered]]</wrap> (*//See Unwieldy//) ||||| | |
| ^Effects||||| | |
| |The Hamarr is made out of Adamantine and can't be destroyed or damaged in any way. In addition, any time you make a [[:Game_Mechanics:Check]] with this Item, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the <wrap preview>[[:Traits:Reliable]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>, <wrap preview>[[:Traits:Exploding]]</wrap> and the <wrap preview>[[:Traits:Doubles]]</wrap> Property. (//Yes, this means Checks have two instances of the Fine Property//).||||| | |
| </tab> | |
| </tab-group> | |
| </WRAP> | </WRAP> |
| |