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items:equipment:weapons:the_hamarr_serialised [2025/10/28 11:33] – adding preview mentleitems:equipment:weapons:the_hamarr_serialised [2026/08/12 14:23] (current) ms_ash
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-====== The Hamarr, Serialised ====== +====== The Hamarr, Serialised ====== 
-Effects +
-The Hamarr is made out of Adamantine and can't be destroyed or damaged in any way. In addition, any time you make a [[:Game_Mechanics:Check]] with this Item, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the  <wrap preview>[[:Traits:Reliable]]</wrap>,  <wrap preview>[[:Traits:Fine]]</wrap>,  <wrap preview>[[:Traits:Exploding]]</wrap> and the  <wrap preview>[[:Traits:Doubles]]</wrap> Property. (//Yes, this means Checks have two instances of the Fine Property//). +
- +
-====== The Hamarr, Serialised ======+
 <WRAP center 700px> <WRAP center 700px>
-<tab-group> +|< 100% 2222122222% >|
-<tab title="Class 1"> +
-|< - 2020202020% >|+
 ^The Hamarr, Serialised^^^^^ ^The Hamarr, Serialised^^^^^
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| + [V. M. G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|500,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 500,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 6  |  2D10  |  1  |             |+|  [[:Stats#Brawn]]: 6  |  2D10  |  1  |     |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Fine]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Artisinal]]</wrap> <wrap preview>[[:Traits:Holstered]]</wrap> (*//See Unwieldy// |||||+  [Close Combat], [Fortuitous], [Fine], [Perfection], [Sheathed], [Trusty] & [Unwieldy] |||||
 ^Effects||||| ^Effects|||||
-|The Hamarr is made out of Adamantine and can't be destroyed or damaged in any way. In addition, any time you make a [[:Game_Mechanics:Check]] with this Item, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the  <wrap preview>[[:Traits:Reliable]]</wrap>,  <wrap preview>[[:Traits:Fine]]</wrap>,  <wrap preview>[[:Traits:Exploding]]</wrap> and the  <wrap preview>[[:Traits:Doubles]]</wrap> Property. (//Yes, this means Checks have two instances of the Fine Property//).||||| +|[The Hamarr, Serialised] is made out of pure adamantine and can't be destroyed or damaged in any way. \\ \\ In addition, any time you perform a [Check] with this [Item], you do under the effects of the [Advantage] [Property]. If you would already have the [Advantage] [Property], [Upgrade] this [Property]. \\ \\ Furthermoreanytime you perform a [Check] with this [Item], you gain an additional D10\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attackimmediately and automatically inflict an [Injuryinsteadas [Appropriate].|||||
-</tab> +
-<tab title="Class 2"> +
-|< - 20% 20% 20% 20% 20% >| +
-^The Hamarr, Serialised^^^^^ +
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|4,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap> -  | +
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 12  |  4D10  |  1 - 3  |    -    |    -    | +
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Fine]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Artisinal]]</wrap>,  <wrap preview>[[:Traits:Holstered]]</wrap> (*//See Unwieldy// ||||| +
-^Effects||||| +
-|The Hamarr is made out of Adamantine and can't be destroyed or damaged in any way. In addition, any time you make a [[:Game_Mechanics:Check]] with this Item, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the  <wrap preview>[[:Traits:Reliable]]</wrap>,  <wrap preview>[[:Traits:Fine]]</wrap>,  <wrap preview>[[:Traits:Exploding]]</wrap> and the  <wrap preview>[[:Traits:Doubles]]</wrap> Property(//Yes, this means Checks have two instances of the Fine Property//).||||| +
-</tab> +
-<tab title="Class 3"> +
-|< - 20% 20% 20% 20% 20% >| +
-^The Hamarr, Serialised^^^^^ +
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|13,500,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap> -  | +
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 18  |  6D10  |  1 - 6  |    -    |    -    | +
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Fine]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Artisinal]]</wrap>,  <wrap preview>[[:Traits:Holstered]]</wrap> (*//See Unwieldy// ||||| +
-^Effects||||| +
-|The Hamarr is made out of Adamantine and can't be destroyed or damaged in any way. In addition, any time you make a [[:Game_Mechanics:Check]] with this Item, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the  <wrap preview>[[:Traits:Reliable]]</wrap>,  <wrap preview>[[:Traits:Fine]]</wrap>,  <wrap preview>[[:Traits:Exploding]]</wrap> and the  <wrap preview>[[:Traits:Doubles]]</wrap> Property. (//Yes, this means Checks have two instances of the Fine Property//).||||| +
-</tab> +
-<tab title="Class 4"> +
-|< - 20% 20% 20% 20% 20% >| +
-^The Hamarr, Serialised^^^^^ +
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|32,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap> -  | +
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 24  |  8D10  |  3 - 12  |    -    |    -    | +
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Fine]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Artisinal]]</wrap>,  <wrap preview>[[:Traits:Holstered]]</wrap> (*//See Unwieldy// ||||| +
-^Effects||||| +
-|The Hamarr is made out of Adamantine and can't be destroyed or damaged in any wayIn additionany time you make a [[:Game_Mechanics:Check]] with this Item, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the  <wrap preview>[[:Traits:Reliable]]</wrap>,  <wrap preview>[[:Traits:Fine]]</wrap>,  <wrap preview>[[:Traits:Exploding]]</wrap> and the  <wrap preview>[[:Traits:Doubles]]</wrap> Property(//Yes, this means Checks have two instances of the Fine Property//).||||| +
-</tab> +
-<tab title="Class 5"> +
-|< - 20% 20% 20% 20% 20% >| +
-^The Hamarr, Serialised^^^^^ +
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|62,500,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap> -  | +
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 30  |  10D10  |  6 - 24  |    -    |    -    | +
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Fine]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Artisinal]]</wrap>,  <wrap preview>[[:Traits:Holstered]]</wrap> (*//See Unwieldy// ||||| +
-^Effects||||| +
-|The Hamarr is made out of Adamantine and can't be destroyed or damaged in any way. In addition, any time you make a [[:Game_Mechanics:Check]] with this Item, you do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and under the effects of the  <wrap preview>[[:Traits:Reliable]]</wrap> <wrap preview>[[:Traits:Fine]]</wrap>,  <wrap preview>[[:Traits:Exploding]]</wrap> and the  <wrap preview>[[:Traits:Doubles]]</wrap> Property. (//Yes, this means Checks have two instances of the Fine Property//).||||| +
-</tab> +
-</tab-group>+
 </WRAP> </WRAP>
-