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items:equipment:weapons:throwing_axes [2026/02/11 09:08] ms_ashitems:equipment:weapons:throwing_axes [2026/06/18 22:32] (current) – [Changelog] ms_ash
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 ====== Throwing Axes ======  ====== Throwing Axes ====== 
 +//Orc Corp Throwing Axes are compact, single-handed axes purpose-built for being hurled rather than swung. Each axe carries significant mass behind its edge, giving it the momentum to cause severe injuries on impact, particularly at close range. They are sold in matched packs for rapid successive throws and are commonly used as a brutal alternative to short-range assault weapons when enemies are advancing. In practice, their bulk makes them unwieldy for two-handed use without specialised modification, reinforcing their identity as simple, savage, and overwhelmingly direct weapons.//\\
 +----
 +//Xenohistorians have long noted that orcs did not so much “invent” the axe as organically grow around it, treating the tool as equal parts implement, symbol, and proof of adulthood. Across centuries of clan warfare, resource scarcity, and ritualised violence, the axe became inseparable from orcish identity — a language of iron, momentum, and decisiveness. Many non-orc sapients now argue that this cultural fixation on simple, overwhelming force naturally crystallised into what the galaxy knows today as Orc Corp. In that sense, Orc Corp is less a company than the institutional memory of a people who have always preferred to solve problems by cutting them in half.//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
Line 7: Line 10:
 ^  [Orc Corp] - //If it's not Orc, it's Dork!//  ||||| ^  [Orc Corp] - //If it's not Orc, it's Dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  |+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 100c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 100c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 4  |  D4 + Brawn  |  3 - 12  |  -  |   |+|  [[:Stats#Brawn]]: 4  |  D4 + Brawn  |  3 - 12  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Brutal], [Fine], [Light] and [Silenced].  |||||+|  [Fortuitous], [Brutal], [Fine], [Light] [Silenced].  |||||
 ^Effects||||| ^Effects|||||
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Throwing Axes^^^^^ ^Throwing Axes^^^^^
-^  [Orc Corp] - //If it's not Orc, it's Dork!///  |||||+^  [Orc Corp] - //If it's not Orc, it's Dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  800c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   200c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  400c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   400c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 8  |  2D4 + Brawn  |  6 - 24  |  -  |   |+|  [[:Stats#Brawn]]: 8  |  2D4 + Brawn  |  6 - 24  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Brutal], [Fine], [Light] and [Silenced].  |||||+|  [Fortuitous], [Brutal], [Fine], [Light] [Silenced].  |||||
 ^Effects||||| ^Effects|||||
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Throwing Axes^^^^^ ^Throwing Axes^^^^^
-^  [Orc Corp] - //If it's not Orc, it's Dork!///  |||||+^  [Orc Corp] - //If it's not Orc, it's Dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  2,700c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   300c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  900c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   900c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 12  |  3D4 + Brawn  |  9 - 36  |  -  |   |+|  [[:Stats#Brawn]]: 12  |  3D4 + Brawn  |  9 - 36  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Brutal], [Fine], [Light] and [Silenced].  |||||+|  [Fortuitous], [Brutal], [Fine], [Light] [Silenced].  |||||
 ^Effects||||| ^Effects|||||
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Throwing Axes^^^^^ ^Throwing Axes^^^^^
-^  [Orc Corp] - //If it's not Orc, it's Dork!///  |||||+^  [Orc Corp] - //If it's not Orc, it's Dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  6,400c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   400c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  1,600c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,600c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 16  |  4D4 + Brawn  |  12 - 48  |  -  |   |+|  [[:Stats#Brawn]]: 16  |  4D4 + Brawn  |  12 - 48  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Brutal], [Fine], [Light] and [Silenced].  |||||+|  [Fortuitous], [Brutal], [Fine], [Light] [Silenced].  |||||
 ^Effects||||| ^Effects|||||
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Throwing Axes^^^^^ ^Throwing Axes^^^^^
-^  [Orc Corp] - //If it's not Orc, it's Dork!///  |||||+^  [Orc Corp] - //If it's not Orc, it's Dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  12,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   500c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  2,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   2,500c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 20  |  5D4 + Brawn  |  15 - 60  |  -  |   |+|  [[:Stats#Brawn]]: 20  |  5D4 + Brawn  |  15 - 60  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Brutal], [Fine], [Light] and [Silenced].  |||||+|  [Fortuitous], [Brutal], [Fine], [Light] [Silenced].  |||||
 ^Effects||||| ^Effects|||||
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Feb 2026
 +  * Lore added
 +  * Added Fortuitous - Injury
 +  * Damage reduced to D4 + Brawn from D8 + Brawn
 +  * Value reduced to 100c from 200c
 +  * Upkeep reduced to 100c from 200c
 +  * Added unique Class progression to Upkeep
 +  * Removed Close Combat Ability
 +  * Added unique Effect, allowing Opportunity Attacks as if it were a Close Combat Weapon
 +Version 0.5b - June 2026
 +  * Increased Hardpoints to 2 from 1
 +  * Added an Mod based effect
 </WRAP> </WRAP>