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items:equipment:weapons:throwing_axes [2026/02/14 10:23] ms_ashitems:equipment:weapons:throwing_axes [2026/06/18 22:32] (current) – [Changelog] ms_ash
Line 10: Line 10:
 ^  [Orc Corp] - //If it's not Orc, it's Dork!//  ||||| ^  [Orc Corp] - //If it's not Orc, it's Dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  |+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 100c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 100c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 4  |  D4 + Brawn  |  3 - 12  |  -  |   |+|  [[:Stats#Brawn]]: 4  |  D4 + Brawn  |  3 - 12  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Brutal], [Fine], [Light] and [Silenced].  |||||+|  [Fortuitous], [Brutal], [Fine], [Light] [Silenced].  |||||
 ^Effects||||| ^Effects|||||
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
Line 24: Line 24:
 ^  [Orc Corp] - //If it's not Orc, it's Dork!//  ||||| ^  [Orc Corp] - //If it's not Orc, it's Dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  800c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   800c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  400c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   400c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 8  |  2D4 + Brawn  |  6 - 24  |  -  |   |+|  [[:Stats#Brawn]]: 8  |  2D4 + Brawn  |  6 - 24  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Brutal], [Fine], [Light] and [Silenced].  |||||+|  [Fortuitous], [Brutal], [Fine], [Light] [Silenced].  |||||
 ^Effects||||| ^Effects|||||
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
Line 38: Line 38:
 ^  [Orc Corp] - //If it's not Orc, it's Dork!//  ||||| ^  [Orc Corp] - //If it's not Orc, it's Dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  2,700c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   2,700c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  900c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   900c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 12  |  3D4 + Brawn  |  9 - 36  |  -  |   |+|  [[:Stats#Brawn]]: 12  |  3D4 + Brawn  |  9 - 36  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Brutal], [Fine], [Light] and [Silenced].  |||||+|  [Fortuitous], [Brutal], [Fine], [Light] [Silenced].  |||||
 ^Effects||||| ^Effects|||||
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
Line 52: Line 52:
 ^  [Orc Corp] - //If it's not Orc, it's Dork!//  ||||| ^  [Orc Corp] - //If it's not Orc, it's Dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  6,400c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   6,400c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  1,600c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,600c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 16  |  4D4 + Brawn  |  12 - 48  |  -  |   |+|  [[:Stats#Brawn]]: 16  |  4D4 + Brawn  |  12 - 48  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Brutal], [Fine], [Light] and [Silenced].  |||||+|  [Fortuitous], [Brutal], [Fine], [Light] [Silenced].  |||||
 ^Effects||||| ^Effects|||||
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 66: Line 66:
 ^  [Orc Corp] - //If it's not Orc, it's Dork!//  ||||| ^  [Orc Corp] - //If it's not Orc, it's Dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  12,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   12,500c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  2,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   2,500c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 20  |  5D4 + Brawn  |  15 - 60  |  -  |   |+|  [[:Stats#Brawn]]: 20  |  5D4 + Brawn  |  15 - 60  |  -  |   |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Brutal], [Fine], [Light] and [Silenced].  |||||+|  [Fortuitous], [Brutal], [Fine], [Light] [Silenced].  |||||
 ^Effects||||| ^Effects|||||
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||
 </tab> </tab>
 </tab-group> </tab-group>
Line 88: Line 88:
   * Removed Close Combat Ability   * Removed Close Combat Ability
   * Added unique Effect, allowing Opportunity Attacks as if it were a Close Combat Weapon   * Added unique Effect, allowing Opportunity Attacks as if it were a Close Combat Weapon
 +Version 0.5b - June 2026
 +  * Increased Hardpoints to 2 from 1
 +  * Added an Mod based effect
 </WRAP> </WRAP>