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| items:equipment:weapons:throwing_axes [2026/06/12 11:00] – external edit 127.0.0.1 | items:equipment:weapons:throwing_axes [2026/06/18 22:32] (current) – [Changelog] ms_ash |
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| ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| | ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 100c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 100c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 100c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 100c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 4 | D4 + Brawn | 3 - 12 | - | 1 | | | [[:Stats#Brawn]]: 4 | D4 + Brawn | 3 - 12 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fortuitous], [Brutal], [Fine], [Light] and [Silenced]. ||||| | | [Fortuitous], [Brutal], [Fine], [Light] & [Silenced]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| | ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 800c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 800c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 400c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 400c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 8 | 2D4 + Brawn | 6 - 24 | - | 1 | | | [[:Stats#Brawn]]: 8 | 2D4 + Brawn | 6 - 24 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fortuitous], [Brutal], [Fine], [Light] and [Silenced]. ||||| | | [Fortuitous], [Brutal], [Fine], [Light] & [Silenced]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| | ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,700c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 2,700c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 900c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 900c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 12 | 3D4 + Brawn | 9 - 36 | - | 1 | | | [[:Stats#Brawn]]: 12 | 3D4 + Brawn | 9 - 36 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fortuitous], [Brutal], [Fine], [Light] and [Silenced]. ||||| | | [Fortuitous], [Brutal], [Fine], [Light] & [Silenced]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| | ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 6,400c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 6,400c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,600c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,600c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 16 | 4D4 + Brawn | 12 - 48 | - | 1 | | | [[:Stats#Brawn]]: 16 | 4D4 + Brawn | 12 - 48 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fortuitous], [Brutal], [Fine], [Light] and [Silenced]. ||||| | | [Fortuitous], [Brutal], [Fine], [Light] & [Silenced]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| | ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 12,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 12,500c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 2,500c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 20 | 5D4 + Brawn | 15 - 60 | - | 1 | | | [[:Stats#Brawn]]: 20 | 5D4 + Brawn | 15 - 60 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fortuitous], [Brutal], [Fine], [Light] and [Silenced]. ||||| | | [Fortuitous], [Brutal], [Fine], [Light] & [Silenced]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |You may perform the [Opportunity Attack] [Action] with this [Weapon] against targets inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, [Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| * Removed Close Combat Ability | * Removed Close Combat Ability |
| * Added unique Effect, allowing Opportunity Attacks as if it were a Close Combat Weapon | * Added unique Effect, allowing Opportunity Attacks as if it were a Close Combat Weapon |
| | Version 0.5b - June 2026 |
| | * Increased Hardpoints to 2 from 1 |
| | * Added an Mod based effect |
| </WRAP> | </WRAP> |