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| items:equipment:weapons:trip_mine [2025/09/28 13:30] – created mentle | items:equipment:weapons:trip_mine [2026/06/12 11:00] (current) – external edit 127.0.0.1 |
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| ^Trip Mine^^^^^ | ^Trip Mine^^^^^ |
| ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| | ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Consumable| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]| | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ |
| | [[:Stats#Brawn]]: 3 | - | - | - | - | | | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | - | - | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Consumable]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Repeating]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap> ||||| | | <wrap preview>[[:Traits:Consumable]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Repeating]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap> ||||| |
| ^Effects||||| | ^Effects||||| |
| |**[[:Skills#Tech]] Ritual; 80/Action** \\ \\ Upon completing the above ritual, place a trip wire mine, on a [[:Game_Mechanics:Terrain#Wall]], [[:Game_Mechanics:Terrain#Obstacle]] or mostly horizontal surface like a rock or fence. It creates a perpendicular laser trip wire. \\ \\ Enemies must perform a DC: 25 [[:Shortcuts#Insight Save]] to Perceive the trip wire. \\ \\ When a Character moves past, on or through the trip wire, it detonates, applying the <wrap preview>[[:Game_Mechanics:Conditions:Prone]]</wrap> condition to that Character. \\ \\ The trip wire can be recovered by performing the above Ritual, without meeting the detonation requirements.||||| | |**[[:Skills#Tech]] Ritual; 80/Action** \\ \\ Upon completing the above ritual, place a trip wire mine, on a [[:Game_Mechanics:Terrain#Wall]], [[:Game_Mechanics:Terrain#Obstacle]] or mostly horizontal surface like a rock or fence. It creates a perpendicular laser trip wire. \\ \\ Enemies must perform a DC: 25 [[:Ratings:Insight Save]] to Perceive the trip wire. \\ \\ When a <wrap preview>[[:Character]]</wrap> moves past, on or through the trip wire, it detonates, applying the <wrap preview>[[:Game_Mechanics:Conditions:Prone]]</wrap> condition to that <wrap preview>[[:Character]]</wrap>. \\ \\ The trip wire can be recovered by performing the above Ritual, without meeting the detonation requirements.||||| |
| </WRAP> | </WRAP> |