| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:weapons:troll_shoulder_guard [2025/10/05 11:45] – removing semicolons from headings mentle | items:equipment:weapons:troll_shoulder_guard [2026/06/12 11:00] (current) – external edit 127.0.0.1 |
|---|
| ====== Troll Shoulder Guard ====== | ====== Troll Shoulder Guard ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Troll Shoulder Guard^^^^^ | ^Troll Shoulder Guard^^^^^ |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||| | ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 11 | 2D10 + [[:Stats#Brawn]] | 1 | - | 1 | | | [[:Stats#Brawn]]: 9 | 2D10 + Brawn | 1 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 5* (//*See Effect//) ||||| | | [Balanced], [Brutal], [Close Combat], [Fortuitous] & [Loud]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |If you would have a pair of Troll Shoulder Guards <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> in at least two Hands, gain <wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 8 instead.||||| | |While this [Weapon] is [Equipped], you gain [Cover - 4]. If you would have a pair of these [Weapons] [Equipped], utilising their [Balanced] [Ability], then you gain [Cover - 8] instead.\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Troll Shoulder Guard^^^^^ | ^Troll Shoulder Guard^^^^^ |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||| | ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|12,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 6,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 22 | 4D10 + [[:Stats#Brawn]]x2 | 1 - 3 | - | 1 | | | [[:Stats#Brawn]]: 18 | 4D10 + Brawn | 1 - 2 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 5* (//*See Effect//) ||||| | | [Balanced], [Brutal], [Close Combat], [Fortuitous] & [Loud]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |If you would have a pair of Troll Shoulder Guards <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> in at least two Hands, gain <wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 8 instead.||||| | |While this [Weapon] is [Equipped], you gain [Cover - 4]. If you would have a pair of these [Weapons] [Equipped], utilising their [Balanced] [Ability], then you gain [Cover - 8] instead.\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Troll Shoulder Guard^^^^^ | ^Troll Shoulder Guard^^^^^ |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||| | ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|40,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 13,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 33 | 6D10 + [[:Stats#Brawn]]x3 | 1 - 6 | - | 1 | | | [[:Stats#Brawn]]: 27 | 6D10 + Brawn | 1 - 3 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 5* (//*See Effect//) ||||| | | [Balanced], [Brutal], [Close Combat], [Fortuitous] & [Loud]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |If you would have a pair of Troll Shoulder Guards <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> in at least two Hands, gain <wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 8 instead.||||| | |While this [Weapon] is [Equipped], you gain [Cover - 4]. If you would have a pair of these [Weapons] [Equipped], utilising their [Balanced] [Ability], then you gain [Cover - 8] instead.\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Troll Shoulder Guard^^^^^ | ^Troll Shoulder Guard^^^^^ |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||| | ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|96,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 24,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 44 | 8D10 + [[:Stats#Brawn]]x4 | 3 - 12 | - | 1 | | | [[:Stats#Brawn]]: 36 | 8D10 + Brawn | 1 - 6 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 5* (//*See Effect//) ||||| | | [Balanced], [Brutal], [Close Combat], [Fortuitous] & [Loud]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |If you would have a pair of Troll Shoulder Guards <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> in at least two Hands, gain <wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 8 instead.||||| | |While this [Weapon] is [Equipped], you gain [Cover - 4]. If you would have a pair of these [Weapons] [Equipped], utilising their [Balanced] [Ability], then you gain [Cover - 8] instead.\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Troll Shoulder Guard^^^^^ | ^Troll Shoulder Guard^^^^^ |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||| | ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|187,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 37,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 55 | 10D10 + [[:Stats#Brawn]]x5 | 6 - 24 | - | 1 | | | [[:Stats#Brawn]]: 45 | 10D10 + Brawn | 3 - 12 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 5* (//*See Effect//) ||||| | | [Balanced], [Brutal], [Close Combat], [Fortuitous] & [Loud]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |If you would have a pair of Troll Shoulder Guards <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> in at least two Hands, gain <wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 8 instead.||||| | |While this [Weapon] is [Equipped], you gain [Cover - 4]. If you would have a pair of these [Weapons] [Equipped], utilising their [Balanced] [Ability], then you gain [Cover - 8] instead.\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |
| |