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items:equipment:weapons:troll_shoulder_guard [2025/10/28 11:33] – adding preview mentleitems:equipment:weapons:troll_shoulder_guard [2026/06/12 11:00] (current) – external edit 127.0.0.1
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-====== Troll Shoulder Guard ======+====== Troll Shoulder Guard ====== 
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Troll Shoulder Guard^^^^^ ^Troll Shoulder Guard^^^^^
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| + [Industrial Industries] - //Your industry leader in the Industry industry.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1,500c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>11   2D10 + <wrap preview>[[:Stats:Brawn]]</wrap>   1  |  -  |   |+|  [[:Stats#Brawn]]:   2D10 + Brawn  |  1  |  -  |   |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 5* (//*See Effect// |||||+  [Balanced], [Brutal], [Close Combat], [Fortuitous] & [Loud] |||||
 ^Effects||||| ^Effects|||||
-|If you would have a pair of Troll Shoulder Guards <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> in at least two Hands, gain <wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 8  instead.|||||+|While this [Weapon] is [Equipped], you gain [Cover - 4]. If you would have a pair of these [Weapons] [Equipped], utilising their [Balanced] [Ability], then you gain [Cover - 8instead.\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Troll Shoulder Guard^^^^^ ^Troll Shoulder Guard^^^^^
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| + [Industrial Industries] - //Your industry leader in the Industry industry.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|12,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 6,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>22   4D10 + <wrap preview>[[:Stats:Brawn]]</wrap>x2   1 -   -  |   |+|  [[:Stats#Brawn]]: 18   4D10 + Brawn  |  1 -   -  |   |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 5* (//*See Effect// |||||+  [Balanced], [Brutal], [Close Combat], [Fortuitous] & [Loud] |||||
 ^Effects||||| ^Effects|||||
-|If you would have a pair of Troll Shoulder Guards <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> in at least two Hands, gain <wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 8  instead.|||||+|While this [Weapon] is [Equipped], you gain [Cover - 4]. If you would have a pair of these [Weapons] [Equipped], utilising their [Balanced] [Ability], then you gain [Cover - 8instead.\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Troll Shoulder Guard^^^^^ ^Troll Shoulder Guard^^^^^
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| + [Industrial Industries] - //Your industry leader in the Industry industry.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|40,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 13,500c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>33   6D10 + <wrap preview>[[:Stats:Brawn]]</wrap>x3   1 -   -  |   |+|  [[:Stats#Brawn]]: 27   6D10 + Brawn  |  1 -   -  |   |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 5* (//*See Effect// |||||+  [Balanced], [Brutal], [Close Combat], [Fortuitous] & [Loud] |||||
 ^Effects||||| ^Effects|||||
-|If you would have a pair of Troll Shoulder Guards <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> in at least two Hands, gain <wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 8  instead.|||||+|While this [Weapon] is [Equipped], you gain [Cover - 4]. If you would have a pair of these [Weapons] [Equipped], utilising their [Balanced] [Ability], then you gain [Cover - 8instead.\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Troll Shoulder Guard^^^^^ ^Troll Shoulder Guard^^^^^
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| + [Industrial Industries] - //Your industry leader in the Industry industry.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|96,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 24,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>44   8D10 + <wrap preview>[[:Stats:Brawn]]</wrap>x4  |  12   -  |   |+|  [[:Stats#Brawn]]: 36   8D10 + Brawn  |    -  |   |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 5* (//*See Effect// |||||+  [Balanced], [Brutal], [Close Combat], [Fortuitous] & [Loud] |||||
 ^Effects||||| ^Effects|||||
-|If you would have a pair of Troll Shoulder Guards <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> in at least two Hands, gain <wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 8  instead.|||||+|While this [Weapon] is [Equipped], you gain [Cover - 4]. If you would have a pair of these [Weapons] [Equipped], utilising their [Balanced] [Ability], then you gain [Cover - 8instead.\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Troll Shoulder Guard^^^^^ ^Troll Shoulder Guard^^^^^
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| + [Industrial Industries] - //Your industry leader in the Industry industry.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Meat]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Meat]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|187,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 37,500c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>55   10D10 + <wrap preview>[[:Stats:Brawn]]</wrap>x5  |  24   -  |   |+|  [[:Stats#Brawn]]: 45   10D10 + Brawn  |  12   -  |   |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 5* (//*See Effect// |||||+  [Balanced], [Brutal], [Close Combat], [Fortuitous] & [Loud] |||||
 ^Effects||||| ^Effects|||||
-|If you would have a pair of Troll Shoulder Guards <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> in at least two Hands, gain <wrap preview>[[:Game_Mechanics:Definitions:Cover X]]</wrap> 8  instead.|||||+|While this [Weapon] is [Equipped], you gain [Cover - 4]. If you would have a pair of these [Weapons] [Equipped], utilising their [Balanced] [Ability], then you gain [Cover - 8instead.\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>
-