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items:equipment:weapons:unarmed [2025/12/10 13:00] – adding equipped link mentleitems:equipment:weapons:unarmed [2026/08/12 14:08] (current) ms_ash
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 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< 100% 020202020% 20%>| +|< 100% 2222122222% >| 
-^Unarmed^^^^^^ +^Unarmed^^^^^ 
-||||||| +^[[Game Mechanics:Definitions:Archetype]]|  [Weapon]  | ^[[Game Mechanics:Definitions:Subtype]]|  [Natural]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Natural|+^[[Game Mechanics:Definitions:Skill]]|  [[:Traits:Versatile]]  ^[[Game Mechanics:Definitions:Mastery]]|  [Bones] [Meat] 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|<wrap preview>[[:Traits:Versatile]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  [[:Masteries:Bones]] \\ [[:Masteries:Meat]] \\ (<wrap preview>[[:Traits:Versatile]]</wrap> |+^[[Game Mechanics:Definitions:Value]]|   ^[[Game Mechanics:Definitions:Upkeep]]|       
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|+ [[:Game Mechanics:Definitions:Requirement]]   [[:Game Mechanics:Damage]]   [Range]   [Ammo]   [[Game Mechanics:Definitions:Hardpoints]]  
-^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>+|  [[:Stats:Brawn]]: 1  |  [[:Traits:Versatile]]  |  1  |  -  |  -  | 
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 1  |  <wrap preview>[[:Traits:Versatile]]</wrap>   1  |  -  |  -  | +^Traits ||||| 
-^Traits^^^^^ +|  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] [[:Traits:Versatile]] ||||| 
-|  <wrap preview>[[Traits:Close Combat]]</wrap><wrap preview>[[Traits:Holstered]]</wrap><wrap preview>[[Traits:Versatile]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap><wrap preview>[[Traits:Stunning]]</wrap>, <wrap preview>[[Traits:Grappling]]</wrap>  ||||| +^Effects||||| 
-^Effects^^^^^ +|Unlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the  [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add a D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 1 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 1 [[:Items:Equipment:Weapons:Unarmed]] [Weaponwith an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded][[:Game Mechanics:Damage Die]], would deal D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the D4 would be applied as normal.|||||
-| |Unlike other <wrap preview>[[Traits:Holstered]]</wrap> [Items], since this is a [Natural] [Item], you can't drop this [Item] at all. \\ \\ In addition, it can be <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> as a [Free Action]. \\ \\ Furthermore should an [Ability] cause you to <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgrade]]</wrap> the <wrap preview>[[:Game Mechanics:Damage Die]]</wrap> of this [Weapon] and it currently has no <wrap preview>[[:Game Mechanics:Damage Die]]</wrap>, add a D4 <wrap preview>[[:Game Mechanics:Damage Die]]</wrap> instead. \\ \\ (//For example: An unmodified [Class] 1 Unarmed [Weapon] would deal <wrap preview>[[:Traits:Versatile]]</wrap> <wrap preview>[[:Game Mechanics:Damage:Meat Damage]]</wrap>, where as a [Class] 1 Unarmed Weapon with an [Upgraded] <wrap preview>[[:Game Mechanics:Damage Die]]</wrap>, would deal D4 + <wrap preview>[[:Traits:Versatile]]</wrap> <wrap preview>[[:Game Mechanics:Damage:Meat Damage]]</wrap> Instead, and then have its D4 [Upgraded] as normal with any further [Upgrades]//).|||||+
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< 100% 020202020% 20%>| +|< 100% 2222122222% >| 
-^Unarmed^^^^^^ +^Unarmed^^^^^ 
-||||||| +^[[Game Mechanics:Definitions:Archetype]]|  [Weapon]  | ^[[Game Mechanics:Definitions:Subtype]]|  [Natural]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Natural|+^[[Game Mechanics:Definitions:Skill]]|  [[:Traits:Versatile]]  ^[[Game Mechanics:Definitions:Mastery]]|  [Bones] [Meat] 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|<wrap preview>[[:Traits:Versatile]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  [[:Masteries:Bones]] \\ [[:Masteries:Meat]] \\ (<wrap preview>[[:Traits:Versatile]]</wrap> |+^[[Game Mechanics:Definitions:Value]]|   ^[[Game Mechanics:Definitions:Upkeep]]|       
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|+ [[:Game Mechanics:Definitions:Requirement]]   [[:Game Mechanics:Damage]]   [Range]   [Ammo]   [[Game Mechanics:Definitions:Hardpoints]]  
-^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>+|  [[:Stats:Brawn]]: 2  |  [[:Traits:Versatile]]  |  1 -   -  |  -  | 
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 2  |  <wrap preview>[[:Traits:Versatile]]</wrap>x2   1 -   -  |  -  | +^Traits ||||| 
-^Traits^^^^^ +|  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] [[:Traits:Versatile]] ||||| 
-|  <wrap preview>[[Traits:Close Combat]]</wrap><wrap preview>[[Traits:Holstered]]</wrap><wrap preview>[[Traits:Versatile]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap><wrap preview>[[Traits:Stunning]]</wrap>, <wrap preview>[[Traits:Grappling]]</wrap>  ||||| +^Effects||||| 
-^Effects^^^^^ +|Unlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the  [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 2D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 2 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 2 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 2D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 2D4 would be applied as normal.|||||
-| |Unlike other Holstered Items, since this is a Natural Item, you can't drop this Item at all. In addition, it can be Equipped as a Free Action.|||||+
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< 100% 020202020% 20%>| +|< 100% 2222122222% >| 
-^Unarmed^^^^^^ +^Unarmed^^^^^ 
-||||||| +^[[Game Mechanics:Definitions:Archetype]]|  [Weapon]  | ^[[Game Mechanics:Definitions:Subtype]]|  [Natural]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Natural|+^[[Game Mechanics:Definitions:Skill]]|  [[:Traits:Versatile]]  ^[[Game Mechanics:Definitions:Mastery]]|  [Bones] [Meat] 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|<wrap preview>[[:Traits:Versatile]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  [[:Masteries:Bones]] \\ [[:Masteries:Meat]] \\ (<wrap preview>[[:Traits:Versatile]]</wrap> |+^[[Game Mechanics:Definitions:Value]]|   ^[[Game Mechanics:Definitions:Upkeep]]|       
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|+ [[:Game Mechanics:Definitions:Requirement]]   [[:Game Mechanics:Damage]]   [Range]   [Ammo]   [[Game Mechanics:Definitions:Hardpoints]]  
-^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>+|  [[:Stats:Brawn]]: 3  |  [[:Traits:Versatile]]  |  1 -   -  |  -  | 
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 3  |  <wrap preview>[[:Traits:Versatile]]</wrap>x3   1 -   -  |  -  | +^Traits ||||| 
-^Traits^^^^^ +|  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] [[:Traits:Versatile]] ||||| 
-|  <wrap preview>[[Traits:Close Combat]]</wrap><wrap preview>[[Traits:Holstered]]</wrap><wrap preview>[[Traits:Versatile]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap><wrap preview>[[Traits:Stunning]]</wrap>, <wrap preview>[[Traits:Grappling]]</wrap>  ||||| +^Effects||||| 
-^Effects^^^^^ +|Unlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the  [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 3D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 3 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 3 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 3D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 3D4 would be applied as normal.|||||
-| |Unlike other Holstered Items, since this is a Natural Item, you can't drop this Item at all. In addition, it can be Equipped as a Free Action.|||||+
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< 100% 02020% 202020%>| +|< 100% 2222122222% >| 
-^Unarmed^^^^^^ +^Unarmed^^^^^ 
-||||||| +^[[Game Mechanics:Definitions:Archetype]]|  [Weapon]  | ^[[Game Mechanics:Definitions:Subtype]]|  [Natural]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Natural|+^[[Game Mechanics:Definitions:Skill]]|  [[:Traits:Versatile]]  ^[[Game Mechanics:Definitions:Mastery]]|  [Bones] [Meat] 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|<wrap preview>[[:Traits:Versatile]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  [[:Masteries:Bones]] \\ [[:Masteries:Meat]] \\ (<wrap preview>[[:Traits:Versatile]]</wrap> |+^[[Game Mechanics:Definitions:Value]]|   ^[[Game Mechanics:Definitions:Upkeep]]|       
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|+ [[:Game Mechanics:Definitions:Requirement]]   [[:Game Mechanics:Damage]]   [Range]   [Ammo]   [[Game Mechanics:Definitions:Hardpoints]]  
-^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>+|  [[:Stats:Brawn]]: 4  |  [[:Traits:Versatile]]  |    -  |  -  | 
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 4  |  <wrap preview>[[:Traits:Versatile]]</wrap>x4  |  12   -  |  -  | +^Traits ||||| 
-^Traits^^^^^ +|  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] [[:Traits:Versatile]] ||||| 
-|  <wrap preview>[[Traits:Close Combat]]</wrap><wrap preview>[[Traits:Holstered]]</wrap><wrap preview>[[Traits:Versatile]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap><wrap preview>[[Traits:Stunning]]</wrap>, <wrap preview>[[Traits:Grappling]]</wrap>  ||||| +^Effects||||| 
-^Effects^^^^^ +|Unlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the  [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 4D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 4 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 4 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 4D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 4D4 would be applied as normal.|||||
-| |Unlike other Holstered Items, since this is a Natural Item, you can't drop this Item at all. In addition, it can be Equipped as a Free Action.|||||+
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< 100% 020202020% 20%>| +|< 100% 2222122222% >| 
-^Unarmed^^^^^^ +^Unarmed^^^^^ 
-||||||| +^[[Game Mechanics:Definitions:Archetype]]|  [Weapon]  | ^[[Game Mechanics:Definitions:Subtype]]|  [Natural]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Natural|+^[[Game Mechanics:Definitions:Skill]]|  [[:Traits:Versatile]]  ^[[Game Mechanics:Definitions:Mastery]]|  [Bones] [Meat] 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|<wrap preview>[[:Traits:Versatile]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  [[:Masteries:Bones]] \\ [[:Masteries:Meat]] \\ (<wrap preview>[[:Traits:Versatile]]</wrap> |+^[[Game Mechanics:Definitions:Value]]|   ^[[Game Mechanics:Definitions:Upkeep]]|       
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|+ [[:Game Mechanics:Definitions:Requirement]]   [[:Game Mechanics:Damage]]   [Range]   [Ammo]   [[Game Mechanics:Definitions:Hardpoints]]  
-^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>+|  [[:Stats:Brawn]]: 5  |  [[:Traits:Versatile]]  |  12   -  |  -  | 
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 5  |  <wrap preview>[[:Traits:Versatile]]x5</wrap>  |  24   -  |  -  | +^Traits ||||| 
-^Traits^^^^^ +|  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] [[:Traits:Versatile]] ||||| 
-|  <wrap preview>[[Traits:Close Combat]]</wrap><wrap preview>[[Traits:Holstered]]</wrap><wrap preview>[[Traits:Versatile]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap><wrap preview>[[Traits:Stunning]]</wrap>, <wrap preview>[[Traits:Grappling]]</wrap>  ||||| +^Effects||||| 
-^Effects^^^^^ +|nlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the  [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 5D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 5 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 5 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 5D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 5D4 would be applied as normal.|||||
-| |Unlike other Holstered Items, since this is a Natural Item, you can't drop this Item at all. In addition, it can be Equipped as a Free Action.|||||+
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5c - July 2026 
 +  * Corrected error in Mastery 
 +  * Now correctly displayed as Bones and Meat Weapon 
 +</WRAP>