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| items:equipment:weapons:unarmed [2025/12/10 13:03] – adding free action link mentle | items:equipment:weapons:unarmed [2026/08/12 14:08] (current) – ms_ash |
|---|
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Unarmed^^^^^^ | ^Unarmed^^^^^ |
| ||||||| | ^[[Game Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game Mechanics:Definitions:Subtype]]| [Natural] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Natural|| | ^[[Game Mechanics:Definitions:Skill]]| [[:Traits:Versatile]] | ^[[Game Mechanics:Definitions:Mastery]]| [Bones] & [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|<wrap preview>[[:Traits:Versatile]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [[:Masteries:Bones]] \\ [[:Masteries:Meat]] \\ (<wrap preview>[[:Traits:Versatile]]</wrap>) || | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | | [[:Stats:Brawn]]: 1 | [[:Traits:Versatile]] | 1 | - | - | |
| | | <wrap preview>[[:Stats:Brawn]]</wrap>: 1 | <wrap preview>[[:Traits:Versatile]]</wrap> | 1 | - | - | | ^Traits ||||| |
| ^ ^Traits^^^^^ | | [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. ||||| |
| | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[Traits:Holstered]]</wrap>, <wrap preview>[[Traits:Versatile]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[Traits:Stunning]]</wrap>, <wrap preview>[[Traits:Grappling]]</wrap> ||||| | ^Effects||||| |
| ^ ^Effects^^^^^ | |Unlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add a D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 1 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 1 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the D4 would be applied as normal.||||| |
| | |Unlike other <wrap preview>[[Traits:Holstered]]</wrap> [Items], since this is a [Natural] [Item], you can't drop this [Item] at all. \\ \\ In addition, it can be <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> as a <wrap preview>[[:Game Mechanics:Actions:Free Action]]</wrap>. \\ \\ Furthermore should an [Ability] cause you to <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgrade]]</wrap> the <wrap preview>[[:Game Mechanics:Damage Die]]</wrap> of this [Weapon] and it currently has no <wrap preview>[[:Game Mechanics:Damage Die]]</wrap>, add a D4 <wrap preview>[[:Game Mechanics:Damage Die]]</wrap> instead. \\ \\ (//For example: An unmodified [Class] 1 Unarmed [Weapon] would deal <wrap preview>[[:Traits:Versatile]]</wrap> <wrap preview>[[:Game Mechanics:Damage:Meat Damage]]</wrap>, where as a [Class] 1 Unarmed Weapon with an [Upgraded] <wrap preview>[[:Game Mechanics:Damage Die]]</wrap>, would deal D4 + <wrap preview>[[:Traits:Versatile]]</wrap> <wrap preview>[[:Game Mechanics:Damage:Meat Damage]]</wrap> Instead, and then have its D4 [Upgraded] as normal with any further [Upgrades]//).||||| | |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Unarmed^^^^^^ | ^Unarmed^^^^^ |
| ||||||| | ^[[Game Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game Mechanics:Definitions:Subtype]]| [Natural] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Natural|| | ^[[Game Mechanics:Definitions:Skill]]| [[:Traits:Versatile]] | ^[[Game Mechanics:Definitions:Mastery]]| [Bones] & [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|<wrap preview>[[:Traits:Versatile]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [[:Masteries:Bones]] \\ [[:Masteries:Meat]] \\ (<wrap preview>[[:Traits:Versatile]]</wrap>) || | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | | [[:Stats:Brawn]]: 2 | [[:Traits:Versatile]] | 1 - 2 | - | - | |
| | | <wrap preview>[[:Stats:Brawn]]</wrap>: 2 | <wrap preview>[[:Traits:Versatile]]</wrap>x2 | 1 - 3 | - | - | | ^Traits ||||| |
| ^ ^Traits^^^^^ | | [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. ||||| |
| | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[Traits:Holstered]]</wrap>, <wrap preview>[[Traits:Versatile]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[Traits:Stunning]]</wrap>, <wrap preview>[[Traits:Grappling]]</wrap> ||||| | ^Effects||||| |
| ^ ^Effects^^^^^ | |Unlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 2D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 2 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 2 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 2D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 2D4 would be applied as normal.||||| |
| | |Unlike other Holstered Items, since this is a Natural Item, you can't drop this Item at all. In addition, it can be Equipped as a Free Action.||||| | |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Unarmed^^^^^^ | ^Unarmed^^^^^ |
| ||||||| | ^[[Game Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game Mechanics:Definitions:Subtype]]| [Natural] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Natural|| | ^[[Game Mechanics:Definitions:Skill]]| [[:Traits:Versatile]] | ^[[Game Mechanics:Definitions:Mastery]]| [Bones] & [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|<wrap preview>[[:Traits:Versatile]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [[:Masteries:Bones]] \\ [[:Masteries:Meat]] \\ (<wrap preview>[[:Traits:Versatile]]</wrap>) || | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | | [[:Stats:Brawn]]: 3 | [[:Traits:Versatile]] | 1 - 3 | - | - | |
| | | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | <wrap preview>[[:Traits:Versatile]]</wrap>x3 | 1 - 6 | - | - | | ^Traits ||||| |
| ^ ^Traits^^^^^ | | [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. ||||| |
| | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[Traits:Holstered]]</wrap>, <wrap preview>[[Traits:Versatile]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[Traits:Stunning]]</wrap>, <wrap preview>[[Traits:Grappling]]</wrap> ||||| | ^Effects||||| |
| ^ ^Effects^^^^^ | |Unlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 3D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 3 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 3 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 3D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 3D4 would be applied as normal.||||| |
| | |Unlike other Holstered Items, since this is a Natural Item, you can't drop this Item at all. In addition, it can be Equipped as a Free Action.||||| | |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Unarmed^^^^^^ | ^Unarmed^^^^^ |
| ||||||| | ^[[Game Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game Mechanics:Definitions:Subtype]]| [Natural] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Natural|| | ^[[Game Mechanics:Definitions:Skill]]| [[:Traits:Versatile]] | ^[[Game Mechanics:Definitions:Mastery]]| [Bones] & [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|<wrap preview>[[:Traits:Versatile]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [[:Masteries:Bones]] \\ [[:Masteries:Meat]] \\ (<wrap preview>[[:Traits:Versatile]]</wrap>) || | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | | [[:Stats:Brawn]]: 4 | [[:Traits:Versatile]] | 1 - 6 | - | - | |
| | | <wrap preview>[[:Stats:Brawn]]</wrap>: 4 | <wrap preview>[[:Traits:Versatile]]</wrap>x4 | 3 - 12 | - | - | | ^Traits ||||| |
| ^ ^Traits^^^^^ | | [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. ||||| |
| | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[Traits:Holstered]]</wrap>, <wrap preview>[[Traits:Versatile]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[Traits:Stunning]]</wrap>, <wrap preview>[[Traits:Grappling]]</wrap> ||||| | ^Effects||||| |
| ^ ^Effects^^^^^ | |Unlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 4D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 4 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 4 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 4D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 4D4 would be applied as normal.||||| |
| | |Unlike other Holstered Items, since this is a Natural Item, you can't drop this Item at all. In addition, it can be Equipped as a Free Action.||||| | |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Unarmed^^^^^^ | ^Unarmed^^^^^ |
| ||||||| | ^[[Game Mechanics:Definitions:Archetype]]| [Weapon] | ^[[Game Mechanics:Definitions:Subtype]]| [Natural] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Natural|| | ^[[Game Mechanics:Definitions:Skill]]| [[:Traits:Versatile]] | ^[[Game Mechanics:Definitions:Mastery]]| [Bones] & [Meat] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|<wrap preview>[[:Traits:Versatile]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [[:Masteries:Bones]] \\ [[:Masteries:Meat]] \\ (<wrap preview>[[:Traits:Versatile]]</wrap>) || | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | | [[:Stats:Brawn]]: 5 | [[:Traits:Versatile]] | 3 - 12 | - | - | |
| | | <wrap preview>[[:Stats:Brawn]]</wrap>: 5 | <wrap preview>[[:Traits:Versatile]]x5</wrap> | 6 - 24 | - | - | | ^Traits ||||| |
| ^ ^Traits^^^^^ | | [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. ||||| |
| | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[Traits:Holstered]]</wrap>, <wrap preview>[[Traits:Versatile]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[Traits:Stunning]]</wrap>, <wrap preview>[[Traits:Grappling]]</wrap> ||||| | ^Effects||||| |
| ^ ^Effects^^^^^ | |nlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 5D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 5 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 5 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 5D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 5D4 would be applied as normal.||||| |
| | |Unlike other Holstered Items, since this is a Natural Item, you can't drop this Item at all. In addition, it can be Equipped as a Free Action.||||| | |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5c - July 2026 |
| | * Corrected error in Mastery |
| | * Now correctly displayed as Bones and Meat Weapon |
| | </WRAP> |