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items:equipment:weapons:unarmed [2026/07/22 10:18] ms_ashitems:equipment:weapons:unarmed [2026/08/12 14:08] (current) ms_ash
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 |  [[:Stats:Brawn]]: 1  |  [[:Traits:Versatile]]  |  1  |  -  |  -  | |  [[:Stats:Brawn]]: 1  |  [[:Traits:Versatile]]  |  1  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Holstered]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  |||||+|  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  |||||
 ^Effects||||| ^Effects|||||
-|Unlike other [[:Traits:Holstered]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the  [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add a D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 1 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 1 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the D4 would be applied as normal.|||||+|Unlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the  [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add a D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 1 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 1 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the D4 would be applied as normal.|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
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 ^[[Game Mechanics:Definitions:Value]]|  -  | ^[[Game Mechanics:Definitions:Upkeep]]|    -    | ^[[Game Mechanics:Definitions:Value]]|  -  | ^[[Game Mechanics:Definitions:Upkeep]]|    -    |
 ^  [[:Game Mechanics:Definitions:Requirement]]  ^  [[:Game Mechanics:Damage]]  ^  [Range]  ^  [Ammo]  ^  [[Game Mechanics:Definitions:Hardpoints]]  ^ ^  [[:Game Mechanics:Definitions:Requirement]]  ^  [[:Game Mechanics:Damage]]  ^  [Range]  ^  [Ammo]  ^  [[Game Mechanics:Definitions:Hardpoints]]  ^
-|  [[:Stats:Brawn]]: 2  |  [[:Traits:Versatile]]  |  1 -   -  |  -  |+|  [[:Stats:Brawn]]: 2  |  [[:Traits:Versatile]]  |  1 -   -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Holstered]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  |||||+|  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  |||||
 ^Effects||||| ^Effects|||||
-|Unlike other [[:Traits:Holstered]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the  [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 2D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 2 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 2 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 2D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 2D4 would be applied as normal.|||||+|Unlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the  [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 2D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 2 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 2 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 2D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 2D4 would be applied as normal.|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
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 ^[[Game Mechanics:Definitions:Value]]|  -  | ^[[Game Mechanics:Definitions:Upkeep]]|    -    | ^[[Game Mechanics:Definitions:Value]]|  -  | ^[[Game Mechanics:Definitions:Upkeep]]|    -    |
 ^  [[:Game Mechanics:Definitions:Requirement]]  ^  [[:Game Mechanics:Damage]]  ^  [Range]  ^  [Ammo]  ^  [[Game Mechanics:Definitions:Hardpoints]]  ^ ^  [[:Game Mechanics:Definitions:Requirement]]  ^  [[:Game Mechanics:Damage]]  ^  [Range]  ^  [Ammo]  ^  [[Game Mechanics:Definitions:Hardpoints]]  ^
-|  [[:Stats:Brawn]]: 3  |  [[:Traits:Versatile]]  |  1 -   -  |  -  |+|  [[:Stats:Brawn]]: 3  |  [[:Traits:Versatile]]  |  1 -   -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Holstered]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  |||||+|  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  |||||
 ^Effects||||| ^Effects|||||
-|Unlike other [[:Traits:Holstered]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the  [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 3D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 3 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 3 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 3D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 3D4 would be applied as normal.|||||+|Unlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the  [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 3D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 3 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 3 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 3D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 3D4 would be applied as normal.|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
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 ^[[Game Mechanics:Definitions:Value]]|  -  | ^[[Game Mechanics:Definitions:Upkeep]]|    -    | ^[[Game Mechanics:Definitions:Value]]|  -  | ^[[Game Mechanics:Definitions:Upkeep]]|    -    |
 ^  [[:Game Mechanics:Definitions:Requirement]]  ^  [[:Game Mechanics:Damage]]  ^  [Range]  ^  [Ammo]  ^  [[Game Mechanics:Definitions:Hardpoints]]  ^ ^  [[:Game Mechanics:Definitions:Requirement]]  ^  [[:Game Mechanics:Damage]]  ^  [Range]  ^  [Ammo]  ^  [[Game Mechanics:Definitions:Hardpoints]]  ^
-|  [[:Stats:Brawn]]: 4  |  [[:Traits:Versatile]]  |  12   -  |  -  |+|  [[:Stats:Brawn]]: 4  |  [[:Traits:Versatile]]  |    -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Holstered]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  |||||+|  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  |||||
 ^Effects||||| ^Effects|||||
-|Unlike other [[:Traits:Holstered]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the  [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 4D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 4 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 4 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 4D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 4D4 would be applied as normal.|||||+|Unlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the  [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 4D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 4 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 4 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 4D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 4D4 would be applied as normal.|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 61: Line 61:
 ^[[Game Mechanics:Definitions:Value]]|  -  | ^[[Game Mechanics:Definitions:Upkeep]]|    -    | ^[[Game Mechanics:Definitions:Value]]|  -  | ^[[Game Mechanics:Definitions:Upkeep]]|    -    |
 ^  [[:Game Mechanics:Definitions:Requirement]]  ^  [[:Game Mechanics:Damage]]  ^  [Range]  ^  [Ammo]  ^  [[Game Mechanics:Definitions:Hardpoints]]  ^ ^  [[:Game Mechanics:Definitions:Requirement]]  ^  [[:Game Mechanics:Damage]]  ^  [Range]  ^  [Ammo]  ^  [[Game Mechanics:Definitions:Hardpoints]]  ^
-|  [[:Stats:Brawn]]: 5  |  [[:Traits:Versatile]]  |  24   -  |  -  |+|  [[:Stats:Brawn]]: 5  |  [[:Traits:Versatile]]  |  12   -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Holstered]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  |||||+|  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  |||||
 ^Effects||||| ^Effects|||||
-|nlike other [[:Traits:Holstered]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the  [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 5D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 5 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 5 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 5D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 5D4 would be applied as normal.|||||+|nlike other [[:Traits:Sheathed]] [[:Items]], since this is a [Natural] [[:Items|Item]], you can't drop this [[:Items|Item]] at all.\\ \\ In addition, it can be [[:Game Mechanics:Definitions:Equipped]] as a [[:Game Mechanics:Actions:Free Action]].\\ \\ Furthermore should an [[:Game Mechanics:Definitions:Ability]] cause you to [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrade]] the  [[:Game Mechanics:Damage Die]] of this [Weapon] and it currently has no [[:Game Mechanics:Damage Die]], add 5D4 [[:Game Mechanics:Damage Die]] instead.\\ \\ **Example**: An unmodified [Class] 5 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] would deal an instance of [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]], where as a [Class] 5 [[:Items:Equipment:Weapons:Unarmed]] [Weapon] with an [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgraded]] [[:Game Mechanics:Damage Die]], would deal 5D4 + [[:Traits:Versatile]] [[:Game Mechanics:Damage:Meat Damage]] instead. Any further [[:Game Mechanics:Upgrading or Downgrading#Upgrading Dice|Upgrades]] to the 5D4 would be applied as normal.|||||
 </tab> </tab>
 </tab-group> </tab-group>
Line 72: Line 72:
 <WRAP changelog center 800px> <WRAP changelog center 800px>
 Version 0.5c - July 2026 Version 0.5c - July 2026
-  * Correct error in Mastery+  * Corrected error in Mastery
   * Now correctly displayed as Bones and Meat Weapon   * Now correctly displayed as Bones and Meat Weapon
 </WRAP> </WRAP>