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items:equipment:weapons:void_pistol [2026/01/20 15:50] – created ms_wuntchitems:equipment:weapons:void_pistol [2026/06/18 21:26] (current) ms_ash
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-====== Void Pistol ======+====== Void Pistol ======  
 +//The Void Pistol is a one-handed magical sidearm built by V.M.G. around a dense adamantine core that anchors its runic firing mechanism. Instead of conventional projectiles, it launches “Void Shells” — compact orbs of pure vacuum that violently expand and then collapse around their target. The weapon’s metallic heart makes it notably heavy for a pistol, demanding strength and control from its wielder, but rewarding them with striking destructive potential at close to mid range. In practice, it is a rare, uncompromising tool favoured by those who can shoulder its weight and appreciate the brutal elegance of weaponised nothingness.//\\ 
 +---- 
 +//"The V.M.G. Void Pistol is beyond silence and mercy. Space does not argue, it does not negotiate, it simply takes — and now you can carry that same perfect, indifferent terror in one hand. With every Void Shell you don’t just strike a target, you open a moment of absolute absence and let reality do the rest. Remember: in the infinite dark, fear belongs to whoever controls the void. Own it today!"//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
Line 5: Line 8:
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Void Pistol^^^^^ ^Void Pistol^^^^^
-^  [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//  ||||| +^  [V. M. G.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Coordination]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Light Arms]]</wrap>  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 3,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 3,000  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 6  |  2D10 + 5  |  6 - 24  |  3  |  2  | |  [[:Stats#Brawn]]: 6  |  2D10 + 5  |  6 - 24  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Balanced], [Fortuitous], [Light], [Loud] [Magical] |||||
 ^Effects||||| ^Effects|||||
-|Whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>, they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermoreif this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.|||||+|[Successful] [Attacks] with this [Weaponalso apply D4 instances of the [Draining] [Affliction]. \\ \\ **Fortuitous**: \\ When triggeredyou may cancel the [Attack] immediately and automatically inflict an [Injuryor [Malfunctioninstead, as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Miscast], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Void Pistol^^^^^ ^Void Pistol^^^^^
-^  [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//  ||||| +^  [V. M. G.] - //Get fracked or get fucked!///  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Coordination]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Light Arms]]</wrap>  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  24,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  12,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 12  |  4D10 + 10  |  9 - 36  |  3  |  2  | |  [[:Stats#Brawn]]: 12  |  4D10 + 10  |  9 - 36  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Balanced], [Fortuitous], [Light], [Loud] [Magical] |||||
 ^Effects||||| ^Effects|||||
-|Whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>, they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermoreif this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.|||||+|[Successful] [Attacks] with this [Weaponalso apply D4 instances of the [Draining] [Affliction]. \\ \\ **Fortuitous**: \\ When triggeredyou may cancel the [Attack] immediately and automatically inflict an [Injuryor [Malfunctioninstead, as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Miscast], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Void Pistol^^^^^ ^Void Pistol^^^^^
-^  [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//  ||||| +^  [V. M. G.] - //Get fracked or get fucked!///  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Coordination]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Light Arms]]</wrap>  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  81,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  27,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 18  |  6D10 + 15  |  12 - 48  |  3  |  2  | |  [[:Stats#Brawn]]: 18  |  6D10 + 15  |  12 - 48  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Balanced], [Fortuitous], [Light], [Loud] [Magical] |||||
 ^Effects||||| ^Effects|||||
-|Whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>, they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermoreif this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.|||||+|[Successful] [Attacks] with this [Weaponalso apply D4 instances of the [Draining] [Affliction]. \\ \\ **Fortuitous**: \\ When triggeredyou may cancel the [Attack] immediately and automatically inflict an [Injuryor [Malfunctioninstead, as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Miscast], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Void Pistol^^^^^ ^Void Pistol^^^^^
-^  [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//  ||||| +^  [V. M. G.] - //Get fracked or get fucked!///  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Coordination]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Light Arms]]</wrap>  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  192,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  48,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 24  |  8D10 + 20  |  15 - 60  |  3  |  2  | |  [[:Stats#Brawn]]: 24  |  8D10 + 20  |  15 - 60  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Balanced], [Fortuitous], [Light], [Loud] [Magical] |||||
 ^Effects||||| ^Effects|||||
-|Whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>, they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermoreif this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.|||||+|[Successful] [Attacks] with this [Weaponalso apply D4 instances of the [Draining] [Affliction]. \\ \\ **Fortuitous**: \\ When triggeredyou may cancel the [Attack] immediately and automatically inflict an [Injuryor [Malfunctioninstead, as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Miscast], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Void Pistol^^^^^ ^Void Pistol^^^^^
-^  [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//  ||||| +^  [V. M. G.] - //Get fracked or get fucked!///  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> Weapon  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> Exotic +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|  [Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|  [Exotic | 
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|  <wrap preview>[[:Skills:Coordination]]</wrap>  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|  <wrap preview>[[:Masteries:Light Arms]]</wrap>  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  375,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  75,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 30  |  10D10 + 25  |  18 - 72  |  3  |  2  | |  [[:Stats#Brawn]]: 30  |  10D10 + 25  |  18 - 72  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Balanced], [Fortuitous], [Light], [Loud] [Magical] |||||
 ^Effects||||| ^Effects|||||
-|Whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>, they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermoreif this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.|||||+|[Successful] [Attacks] with this [Weaponalso apply D4 instances of the [Draining] [Affliction]. \\ \\ **Fortuitous**: \\ When triggeredyou may cancel the [Attack] immediately and automatically inflict an [Injuryor [Malfunctioninstead, as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Miscast], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Feb 2026
 +  * Lore added
 +  * Added Fortuitous - Injury
 +  * Added Dangerous - Miscast
 </WRAP> </WRAP>