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| items:equipment:weapons:void_pistol [2026/01/20 15:50] – created ms_wuntch | items:equipment:weapons:void_pistol [2026/06/18 21:26] (current) – ms_ash |
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| ====== Void Pistol ====== | ====== Void Pistol ====== |
| | //The Void Pistol is a one-handed magical sidearm built by V.M.G. around a dense adamantine core that anchors its runic firing mechanism. Instead of conventional projectiles, it launches “Void Shells” — compact orbs of pure vacuum that violently expand and then collapse around their target. The weapon’s metallic heart makes it notably heavy for a pistol, demanding strength and control from its wielder, but rewarding them with striking destructive potential at close to mid range. In practice, it is a rare, uncompromising tool favoured by those who can shoulder its weight and appreciate the brutal elegance of weaponised nothingness.//\\ |
| | ---- |
| | //"The V.M.G. Void Pistol is beyond silence and mercy. Space does not argue, it does not negotiate, it simply takes — and now you can carry that same perfect, indifferent terror in one hand. With every Void Shell you don’t just strike a target, you open a moment of absolute absence and let reality do the rest. Remember: in the infinite dark, fear belongs to whoever controls the void. Own it today!"//\\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Void Pistol^^^^^ | ^Void Pistol^^^^^ |
| ^ [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!// ||||| | ^ [V. M. G.] - //Get fracked or get fucked!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| Exotic | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| <wrap preview>[[:Skills:Coordination]]</wrap> | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| <wrap preview>[[:Masteries:Light Arms]]</wrap> | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,000 | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 6 | 2D10 + 5 | 6 - 24 | 3 | 2 | | | [[:Stats#Brawn]]: 6 | 2D10 + 5 | 6 - 24 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap> ||||| | | [Balanced], [Fortuitous], [Light], [Loud] & [Magical]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>, they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermore, if this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.||||| | |[Successful] [Attacks] with this [Weapon] also apply D4 instances of the [Draining] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Void Pistol^^^^^ | ^Void Pistol^^^^^ |
| ^ [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!// ||||| | ^ [V. M. G.] - //Get fracked or get fucked!/// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| Exotic | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| <wrap preview>[[:Skills:Coordination]]</wrap> | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| <wrap preview>[[:Masteries:Light Arms]]</wrap> | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 24,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 12,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 12 | 4D10 + 10 | 9 - 36 | 3 | 2 | | | [[:Stats#Brawn]]: 12 | 4D10 + 10 | 9 - 36 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap> ||||| | | [Balanced], [Fortuitous], [Light], [Loud] & [Magical]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>, they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermore, if this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.||||| | |[Successful] [Attacks] with this [Weapon] also apply D4 instances of the [Draining] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Void Pistol^^^^^ | ^Void Pistol^^^^^ |
| ^ [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!// ||||| | ^ [V. M. G.] - //Get fracked or get fucked!/// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| Exotic | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| <wrap preview>[[:Skills:Coordination]]</wrap> | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| <wrap preview>[[:Masteries:Light Arms]]</wrap> | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 81,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 27,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 18 | 6D10 + 15 | 12 - 48 | 3 | 2 | | | [[:Stats#Brawn]]: 18 | 6D10 + 15 | 12 - 48 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap> ||||| | | [Balanced], [Fortuitous], [Light], [Loud] & [Magical]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>, they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermore, if this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.||||| | |[Successful] [Attacks] with this [Weapon] also apply D4 instances of the [Draining] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Void Pistol^^^^^ | ^Void Pistol^^^^^ |
| ^ [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!// ||||| | ^ [V. M. G.] - //Get fracked or get fucked!/// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| Exotic | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| <wrap preview>[[:Skills:Coordination]]</wrap> | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| <wrap preview>[[:Masteries:Light Arms]]</wrap> | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 192,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 48,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 24 | 8D10 + 20 | 15 - 60 | 3 | 2 | | | [[:Stats#Brawn]]: 24 | 8D10 + 20 | 15 - 60 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap> ||||| | | [Balanced], [Fortuitous], [Light], [Loud] & [Magical]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>, they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermore, if this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.||||| | |[Successful] [Attacks] with this [Weapon] also apply D4 instances of the [Draining] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Void Pistol^^^^^ | ^Void Pistol^^^^^ |
| ^ [[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!// ||||| | ^ [V. M. G.] - //Get fracked or get fucked!/// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| Exotic | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| <wrap preview>[[:Skills:Coordination]]</wrap> | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| <wrap preview>[[:Masteries:Light Arms]]</wrap> | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 375,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 75,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 30 | 10D10 + 25 | 18 - 72 | 3 | 2 | | | [[:Stats#Brawn]]: 30 | 10D10 + 25 | 18 - 72 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap> ||||| | | [Balanced], [Fortuitous], [Light], [Loud] & [Magical]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Whenever this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> successfully <wrap preview>[[:Game_Mechanics:Attacks]]</wrap> a <wrap preview>[[Game Mechanics:Definitions:Target]]</wrap>, they receive D4 <wrap preview>[[:Game_Mechanics:Definitions:Stacks]]</wrap> of <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>. \\ \\ Furthermore, if this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> suffers a <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam]]</wrap>, you also suffer a <wrap preview>[[:Game_Mechanics:Miscast]]</wrap>.||||| | |[Successful] [Attacks] with this [Weapon] also apply D4 instances of the [Draining] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Miscast], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Feb 2026 |
| | * Lore added |
| | * Added Fortuitous - Injury |
| | * Added Dangerous - Miscast |
| </WRAP> | </WRAP> |