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items:equipment:weapons:wakizashi [2026/04/27 10:38] ms_ashitems:equipment:weapons:wakizashi [2026/06/12 11:00] (current) – external edit 127.0.0.1
Line 12: Line 12:
 |  [[:Stats#Brawn]]: 3  |  D6 + Agi  |  1  |  -  |  1  | |  [[:Stats#Brawn]]: 3  |  D6 + Agi  |  1  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Balanced], [Close Combat], [Fortuitous], [Fine], [Light], [Silenced] and [Subtle].  |||||+|  [Balanced], [Close Combat], [Fortuitous], [Fine], [Light], [Silenced] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
Line 26: Line 26:
 |  [[:Stats#Brawn]]: 6  |  2D6 + Agi  |  1 - 2  |  -  |  1  | |  [[:Stats#Brawn]]: 6  |  2D6 + Agi  |  1 - 2  |  -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Balanced], [Close Combat], [Fortuitous], [Fine], [Light], [Silenced] and [Subtle].  |||||+|  [Balanced], [Close Combat], [Fortuitous], [Fine], [Light], [Silenced] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
Line 38: Line 38:
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 9  |  3D6 + Agi  |  1 -   -  |  1  |+|  [[:Stats#Brawn]]: 9  |  3D6 + Agi  |  1 -   -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Balanced], [Close Combat], [Fortuitous], [Fine], [Light], [Silenced] and [Subtle].  |||||+|  [Balanced], [Close Combat], [Fortuitous], [Fine], [Light], [Silenced] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
Line 52: Line 52:
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 12  |  4D6 + Agi  |  12   -  |  1  |+|  [[:Stats#Brawn]]: 12  |  4D6 + Agi  |    -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Balanced], [Close Combat], [Fortuitous], [Fine], [Light], [Silenced] and [Subtle].  |||||+|  [Balanced], [Close Combat], [Fortuitous], [Fine], [Light], [Silenced] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 66: Line 66:
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 12,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 12,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
-|  [[:Stats#Brawn]]: 15  |  5D6 + Agi  |  24   -  |  1  |+|  [[:Stats#Brawn]]: 15  |  5D6 + Agi  |  12   -  |  1  |
 ^Traits ||||| ^Traits |||||
-|  [Balanced], [Close Combat], [Fortuitous], [Fine], [Light], [Silenced] and [Subtle].  |||||+|  [Balanced], [Close Combat], [Fortuitous], [Fine], [Light], [Silenced] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>