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Witch Cauldron

A large, two-handed magical artillery piece consisting of a reinforced cauldron filled with volatile, colour-shifting alchemical goo. After deliberate setup, chanting, and careful stirring to achieve the correct mixture, it hurls condensed blasts of raw sorcery along a high, indirect trajectory to strike targets at long range — even beyond line of sight. The system rewards precision ritual over mechanical speed, requiring patience and coordination but delivering devastating, unpredictable magical impacts when properly prepared. A field-bound, ritualised counterpart to conventional mortars that weaponises arcane chemistry rather than explosives.


Witch Cauldron
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Explosives]
Value 5,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 6 3D6 + Wits 18 - 72 - 1
Traits
[Blast], [Brutal], [Fortuitous], [Indirect], [Loud], [Magical], [Set Up: 65] and [Two-Handed].
Effects
This [Weapon's] [Set Up] [Ability] is performed with [Magic] instead of [Tech].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Witch Cauldron
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Explosives]
Value 40,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 12 6D6 + Wits 21 - 84 - 1
Traits
[Blast], [Brutal], [Fortuitous], [Indirect], [Loud], [Magical], [Set Up: 65] and [Two-Handed].
Effects
This [Weapon's] [Set Up] [Ability] is performed with [Magic] instead of [Tech].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Witch Cauldron
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Explosives]
Value 135,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 18 9D6 + Wits 24 - 96 - 1
Traits
[Blast], [Brutal], [Fortuitous], [Indirect], [Loud], [Magical], [Set Up: 65] and [Two-Handed].
Effects
This [Weapon's] [Set Up] [Ability] is performed with [Magic] instead of [Tech].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Witch Cauldron
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Explosives]
Value 320,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 24 12D6 + Wits 27 - 108 - 1
Traits
[Blast], [Brutal], [Fortuitous], [Indirect], [Loud], [Magical], [Set Up: 65] and [Two-Handed].
Effects
This [Weapon's] [Set Up] [Ability] is performed with [Magic] instead of [Tech].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Witch Cauldron
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Explosives]
Value 625,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 30 15D6 + Wits 30 - 120 - 1
Traits
[Blast], [Brutal], [Fortuitous], [Indirect], [Loud], [Magical], [Set Up: 65] and [Two-Handed].
Effects
This [Weapon's] [Set Up] [Ability] is performed with [Magic] instead of [Tech].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

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