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| items:equipment:weapons:wrist_blade [2026/05/18 18:54] – created ms_ash | items:equipment:weapons:wrist_blade [2026/08/12 14:21] (current) – ms_ash |
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| | ====== Wrist Blade ====== |
| | <WRAP center 700px> |
| | <tab-group> |
| | <tab title="Class 1"> |
| | |< 100% 22% 22% 12% 22% 22% >| |
| | ^Wrist Blade^^^^^ |
| | ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Bones] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | [[:Stats#Brawn]]: 2 | D4 + Agi | 1 | - | 2 | |
| | ^Traits ||||| |
| | | [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle]. ||||| |
| | ^Effects||||| |
| | |[Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| | </tab> |
| | <tab title="Class 2"> |
| | |< 100% 22% 22% 12% 22% 22% >| |
| | ^Wrist Blade^^^^^ |
| | ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Bones] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | [[:Stats#Brawn]]: 4 | 2D4 + Agi | 1 - 2 | - | 2 | |
| | ^Traits ||||| |
| | | [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle]. ||||| |
| | ^Effects||||| |
| | |[Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| | </tab> |
| | <tab title="Class 3"> |
| | |< 100% 22% 22% 12% 22% 22% >| |
| | ^Wrist Blade^^^^^ |
| | ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Bones] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | [[:Stats#Brawn]]: 6 | 3D4 + Agi | 1 - 3 | - | 2 | |
| | ^Traits ||||| |
| | | [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle]. ||||| |
| | ^Effects||||| |
| | |[Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| | </tab> |
| | <tab title="Class 4"> |
| | |< 100% 22% 22% 12% 22% 22% >| |
| | ^Wrist Blade^^^^^ |
| | ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Bones] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 8,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | [[:Stats#Brawn]]: 8 | 4D4 + Agi | 1 - 6 | - | 2 | |
| | ^Traits ||||| |
| | | [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle]. ||||| |
| | ^Effects||||| |
| | |[Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| | </tab> |
| | <tab title="Class 5"> |
| | |< 100% 22% 22% 12% 22% 22% >| |
| | ^Wrist Blade^^^^^ |
| | ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Bones] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 12,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | | [[:Stats#Brawn]]: 10 | 5D4 + Agi | 3 - 12 | - | 2 | |
| | ^Traits ||||| |
| | | [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle]. ||||| |
| | ^Effects||||| |
| | |[Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| | </tab> |
| | </tab-group> |
| | </WRAP> |