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items:equipment:weapons:wrist_blade [2026/05/18 18:54] – created ms_ashitems:equipment:weapons:wrist_blade [2026/08/12 14:21] (current) ms_ash
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 +====== Wrist Blade ======  
 +<WRAP center 700px> 
 +<tab-group> 
 +<tab title="Class 1"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Wrist Blade^^^^^ 
 +^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 2  |  D4 + Agi  |  1  |  -  |  2  | 
 +^Traits ||||| 
 +|   [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle].  ||||| 
 +^Effects||||| 
 +|[Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| 
 +</tab> 
 +<tab title="Class 2"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Wrist Blade^^^^^ 
 +^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 4  |  2D4 + Agi  |  1 - 2  |  -  |  2  | 
 +^Traits ||||| 
 +|   [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle].  ||||| 
 +^Effects||||| 
 +|[Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| 
 +</tab> 
 +<tab title="Class 3"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Wrist Blade^^^^^ 
 +^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 6  |  3D4 + Agi  |  1 - 3  |  -  |  2  | 
 +^Traits ||||| 
 +|   [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle].  ||||| 
 +^Effects||||| 
 +|[Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| 
 +</tab> 
 +<tab title="Class 4"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Wrist Blade^^^^^ 
 +^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 8  |  4D4 + Agi  |  1 - 6  |  -  |  2  | 
 +^Traits ||||| 
 +|   [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle].  ||||| 
 +^Effects||||| 
 +|[Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| 
 +</tab> 
 +<tab title="Class 5"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Wrist Blade^^^^^ 
 +^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 12,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 10  |  5D4 + Agi  |  3 - 12  |  -  |  2  | 
 +^Traits ||||| 
 +|   [Balanced], [Close Combat], [Fine], [Fortuitous], [Light], [Sheathed], [Silenced] & [Subtle].  ||||| 
 +^Effects||||| 
 +|[Successful] [Attacks] with [Wrist Blades] apply 1 instance of the [Bleeding] [Affliction], in addition to [Damage]. If this [Attack] would otherwise apply [Bleeding], you apply 1 additional instance instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| 
 +</tab> 
 +</tab-group> 
 +</WRAP>