Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
items:gadgets:consumables:bio-battery [2025/10/05 11:40] – removing semicolons from headings mentleitems:gadgets:consumables:bio-battery [2026/06/12 11:05] (current) – external edit 127.0.0.1
Line 5: Line 5:
 |[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||| |[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||||
 | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Pharmaceutical]][[:Masteries:Mechanics]][[:Masteries:Medicine]]|| +| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Pharmaceutical]]\\ [[:Masteries:Mechanics]]\\  [[:Masteries:Medicine]]\\ [[:Masteries:Fabrication]]|| 
-^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap> [[:Stats#Brawn]]: 1  ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|100c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|+^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>|  <wrap preview>[[:Stats:Brawn]]</wrap>: 1  ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|
 ^Traits^^^^^^ ^Traits^^^^^^
 |  <wrap preview>[[:Traits:Consumable]]</wrap>  |||||| |  <wrap preview>[[:Traits:Consumable]]</wrap>  ||||||
 ^Effects^^^^^^ ^Effects^^^^^^
-|**Quick Action**\\ \\ The next //once per Encounter// Cyberware you activate can be used, even if it has already been used in the Encounter. In addition, if you have a Technological Physiology, you restore D4 Strain. This Item can be used on an Adjacent Target, however, it requires an Action instead of a Quick Action.||||||+|**Quick Action**\\ \\ The next //once per [[:Game_Mechanics:Encounter]]// Cyberware you activate can be used, even if it has already been used in the [[:Game_Mechanics:Encounter]]. In addition, if you have a Technological Physiology, you restore D4 Strain. This Item can be used on an Adjacent Target, however, it requires an Action instead of a Quick Action.||||||
 </WRAP> </WRAP>