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Bio-Battery
| Bio-Battery | |||||
|---|---|---|---|---|---|
| Biotopia Projects Limited - Tested on the dead, for the living! | |||||
| Archetype: | Gadget | Subtype: | Consumable | ||
| Skill: | Tech | Mastery: | Pharmaceutical, Mechanics, Medicine | ||
| Requirement: | Brawn: 1 | Value: | 100c | Upkeep: | - |
| Traits | |||||
| Consumable | |||||
| Effects | |||||
| Quick Action The next once per Encounter Cyberware you activate can be used, even if it has already been used in the Encounter. In addition, if you have a Technological Physiology, you restore D4 Strain. This Item can be used on an Adjacent Target, however, it requires an Action instead of a Quick Action. |
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