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items:gadgets:consumables:life_grub [2025/08/04 10:23] – created mentleitems:gadgets:consumables:life_grub [2026/06/12 11:05] (current) – external edit 127.0.0.1
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 ^Life Grub^^^^^^ ^Life Grub^^^^^^
 |[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||| |[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Consumable|| +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable|| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Natural]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Cultivation]], [[:Masteries:Medicine]]| +| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Natural]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Cultivation]], [[:Masteries:Medicine]]| 
-^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap> [[:Stats#Brawn]]: 1  ^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|25c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|-|+^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>|  <wrap preview>[[:Stats:Brawn]]</wrap>: 1  ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|25c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|
 ^Traits^^^^^^ ^Traits^^^^^^
 |  <wrap preview>[[:Traits:Consumable]]</wrap>  |||||| |  <wrap preview>[[:Traits:Consumable]]</wrap>  ||||||
 ^Effects^^^^^^ ^Effects^^^^^^
-|**Action**\\ \\ Deal D4 True Damage to yourself or an Adjacent target.  If the target resists, you must succeed on a Natural Attack VS the target's [[:Shortcuts#Defence]]. The next time the target takes [[:Shortcuts#Health]] Damage this Scene, as soon as the Damage is resolved, they immediately restore 2D6 Health. At the end of the Scene, an unused grub dies, restoring D6 Health and ending the effect.||||||+|**Action**\\ \\ Deal D4 True Damage to yourself or an Adjacent target.  If the target resists, you must succeed on a Natural Attack VS the target's [[:Ratings:Defence]]. The next time the target takes [[:Ratings:Health]] Damage this Scene, as soon as the Damage is resolved, they immediately restore 2D6 Health. At the end of the Scene, an unused grub dies, restoring D6 Health and ending the effect.||||||
 </WRAP> </WRAP>