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items:gadgets:consumables:maintenance_patch [2025/08/04 11:46] mentleitems:gadgets:consumables:maintenance_patch [2026/06/12 11:05] (current) – external edit 127.0.0.1
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 ^Maintenance Patch^^^^^^ ^Maintenance Patch^^^^^^
 |[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//|||||| |[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Consumable|| +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable|| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Fabrication]], [[:Masteries:Mechanics]]| +| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Fabrication]], [[:Masteries:Mechanics]]| 
-^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap> [[:Stats#Brawn]]: 1  ^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|100c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|-|+^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>|  <wrap preview>[[:Stats:Brawn]]</wrap>: 1  ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|
 ^Traits^^^^^^ ^Traits^^^^^^
 |  <wrap preview>[[:Traits:Consumable]]</wrap>  |||||| |  <wrap preview>[[:Traits:Consumable]]</wrap>  ||||||
 ^Effects^^^^^^ ^Effects^^^^^^
-|**Action** \\ \\ Reduce the amount of Temporary Malfunctions suffered by a Vehicle you are Crewing or Adjacent to by D4. The Vehicle suffers a Malfunction at the end of the Encounter. If more than one Maintenance Patch has been applied, it does not generate an additional Malfunction, instead it gains a +10 modifier to the Malfunction it would already generate for each Patch applied after the first.||||||+|**Action** \\ \\ Reduce the amount of Temporary Malfunctions suffered by a Vehicle you are Crewing or Adjacent to by D4. The Vehicle suffers a Malfunction at the end of the [[:Game_Mechanics:Encounter]]. If more than one Maintenance Patch has been applied, it does not generate an additional Malfunction, instead it gains a +10 modifier to the Malfunction it would already generate for each Patch applied after the first.||||||
 </WRAP> </WRAP>