Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:gadgets:consumables:med-pac [2025/10/05 11:45] – removing semicolons from headings mentle | items:gadgets:consumables:med-pac [2026/06/12 11:05] (current) – external edit 127.0.0.1 |
|---|
| |[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||| | |[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable|| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Natural]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Pharmaceutical]], [[:Masteries:Medicine]]|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Natural]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Pharmaceutical]], [[:Masteries:Medicine]]|| |
| ^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>| [[:Stats#Brawn]]: 1 ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|25c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>| <wrap preview>[[:Stats:Brawn]]</wrap>: 1 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|25c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| |
| ^Traits^^^^^^ | ^Traits^^^^^^ |
| | <wrap preview>[[:Traits:Consumable]]</wrap> |||||| | | <wrap preview>[[:Traits:Consumable]]</wrap> |||||| |
| ^Effects^^^^^^ | ^Effects^^^^^^ |
| |**Quick Action**\\ \\ Restore D12 [[:Shortcuts#Health]], if you have a Biological Physiology. This has no effect on Astral or Technological Physiologies. This Item can be used on an <wrap preview>[[:Game_Mechanics:Definitions:Adjacent]]</wrap> Target, however, it requires an Action instead of a Quick Action to do so. |||||| | |**Quick Action**\\ \\ Restore D12 [[:Ratings:Health]], if you have a Biological Physiology. This has no effect on Astral or Technological Physiologies. This Item can be used on an <wrap preview>[[:Game_Mechanics:Definitions:Adjacent]]</wrap> Target, however, it requires an Action instead of a Quick Action to do so. |||||| |
| </WRAP> | </WRAP> |
| |