Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
items:gadgets:consumables:vita-cell [2025/10/05 11:40] – removing semicolons from headings mentleitems:gadgets:consumables:vita-cell [2026/06/12 11:05] (current) – external edit 127.0.0.1
Line 5: Line 5:
 |[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||| |[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||||
 | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Fabrication]], [[:Masteries:Mechanics]], [[:Masteries:Medicine]]|| +| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Fabrication]], [[:Masteries:Mechanics]], [[:Masteries:Medicine]]|| 
-^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap> [[:Stats#Brawn]]: 1  ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|25c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|+^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>|  <wrap preview>[[:Stats:Brawn]]</wrap>: 1  ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|25c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|
 ^Traits^^^^^^ ^Traits^^^^^^
 |  <wrap preview>[[:Traits:Consumable]]</wrap>  |||||| |  <wrap preview>[[:Traits:Consumable]]</wrap>  ||||||
 ^Effects^^^^^^ ^Effects^^^^^^
-|**Quick Action**\\ \\ Restore D6 [[:Shortcuts#Health]] and D6 [[:Shortcuts#Strain]], if you have a Technological Physiology. Has no effect on Astral or Biological Physiology. This Item can be used on an Adjacent Target, however, it requires an Action instead of a Quick Action. (This has no effect on Vehicular targets).||||||+|**Quick Action**\\ \\ Restore D6 [[:Ratings:Health]] and D6 [[:Ratings:Strain]], if you have a Technological Physiology. Has no effect on Astral or Biological Physiology. This Item can be used on an Adjacent Target, however, it requires an Action instead of a Quick Action. (This has no effect on Vehicular targets).||||||
 </WRAP> </WRAP>