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items:gadgets:consumables:vita-cell [2025/10/05 11:46] – removing semicolons from headings mentleitems:gadgets:consumables:vita-cell [2026/06/12 11:05] (current) – external edit 127.0.0.1
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 | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable||
 | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Fabrication]], [[:Masteries:Mechanics]], [[:Masteries:Medicine]]|| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Fabrication]], [[:Masteries:Mechanics]], [[:Masteries:Medicine]]||
-^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap> [[:Stats#Brawn]]: 1  ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|25c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|+^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>|  <wrap preview>[[:Stats:Brawn]]</wrap>: 1  ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|25c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|
 ^Traits^^^^^^ ^Traits^^^^^^
 |  <wrap preview>[[:Traits:Consumable]]</wrap>  |||||| |  <wrap preview>[[:Traits:Consumable]]</wrap>  ||||||
 ^Effects^^^^^^ ^Effects^^^^^^
-|**Quick Action**\\ \\ Restore D6 [[:Shortcuts#Health]] and D6 [[:Shortcuts#Strain]], if you have a Technological Physiology. Has no effect on Astral or Biological Physiology. This Item can be used on an Adjacent Target, however, it requires an Action instead of a Quick Action. (This has no effect on Vehicular targets).||||||+|**Quick Action**\\ \\ Restore D6 [[:Ratings:Health]] and D6 [[:Ratings:Strain]], if you have a Technological Physiology. Has no effect on Astral or Biological Physiology. This Item can be used on an Adjacent Target, however, it requires an Action instead of a Quick Action. (This has no effect on Vehicular targets).||||||
 </WRAP> </WRAP>