Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
items:gadgets:gear:firewall_scrambling_array [2025/10/28 11:33] – adding preview mentleitems:gadgets:gear:firewall_scrambling_array [2026/06/12 11:06] (current) – external edit 127.0.0.1
Line 6: Line 6:
 | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear| || | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear| ||
 ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^
-|  Mk. 1  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  [[:Shortcuts#Reflex_save|Reflex]]: 18  |  1 - 24  |  -  |  -  |  5,000c  |  250c  | +|  Mk. 1  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  [[:Ratings:Reflex_save|Reflex]]: 18  |  1 - 24  |  -  |  -  |  5,000c  |  250c  | 
-|  Mk. 2  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  [[:Shortcuts#Reflex_save|Reflex]]: 21    1 - 48  |  -  |  -  |  20,000c  |  200c  | +|  Mk. 2  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  [[:Ratings:Reflex_save|Reflex]]: 21    1 - 48  |  -  |  -  |  20,000c  |  200c  | 
-|  Mk. 3  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  [[:Shortcuts#Reflex_save|Reflex]]: 24    1 - 72  |  -  |  -  |  45,000c  |  150c  | +|  Mk. 3  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  [[:Ratings:Reflex_save|Reflex]]: 24    1 - 72  |  -  |  -  |  45,000c  |  150c  | 
-|  Mk. 4  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  [[:Shortcuts#Reflex_save|Reflex]]: 27    1 - 96  |  -  |  -  |  80,000c  |  100c  | +|  Mk. 4  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  [[:Ratings:Reflex_save|Reflex]]: 27    1 - 96  |  -  |  -  |  80,000c  |  100c  | 
-|  Mk. 5  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  [[:Shortcuts#Reflex_save|Reflex]]: 30    1 - 120  |  -  |  -  |  125,000c  |  50c  |+|  Mk. 5  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  [[:Ratings:Reflex_save|Reflex]]: 30    1 - 120  |  -  |  -  |  125,000c  |  50c  |
 ^Traits |||||||| ^Traits ||||||||
 |  <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Setup X]]</wrap>: 80, <wrap preview>[[Traits:Console]]</wrap>  |||||||| |  <wrap preview>[[:Traits:Electronic]]</wrap>, <wrap preview>[[:Traits:Setup X]]</wrap>: 80, <wrap preview>[[Traits:Console]]</wrap>  ||||||||
 ^Effects|||||||| ^Effects||||||||
-|While this item is Set Up, it gains the following ability.\\ \\ //Trait// \\ During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range of the Array must take a [[:Shortcuts#Reflex_Save]] (DC: above). Every target that Failed, is forced to take all [[:Game_Mechanics:Save|Saves]] against any form of hacking or electronic warfare, including but not limited to [[:Masteries:Slicing]] or [[:Masteries:Netrunning]] Abilities with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]].||||||||+|While this item is Set Up, it gains the following ability.\\ \\ //Trait// \\ During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range of the Array must take a [[:Ratings:Reflex_Save]] (DC: above). Every target that Failed, is forced to take all [[:Game_Mechanics:Save|Saves]] against any form of hacking or electronic warfare, including but not limited to [[:Masteries:Slicing]] or [[:Masteries:Netrunning]] Abilities with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]].||||||||
 </WRAP> </WRAP>