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items:gadgets:gear:lucky_human_s_foot [2025/08/21 11:45] – created mentleitems:gadgets:gear:lucky_human_s_foot [2026/06/12 11:06] (current) – external edit 127.0.0.1
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 ^Lucky Human's Foot^^^^^^ ^Lucky Human's Foot^^^^^^
-|corpname|||||| +|[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Gear|| +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear|| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|-|| +| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|-|| 
-^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap> [[:Stats#Brawn]]: 3  ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|1,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|-|+^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>|  <wrap preview>[[:Stats:Brawn]]</wrap>: 3  ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|
 ^Traits^^^^^^ ^Traits^^^^^^
 |  -  |||||| |  -  ||||||
 ^Effects^^^^^^ ^Effects^^^^^^
-|While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> gain the following Ability. \\ \\ **Trait** \\ Whenever you spend a [[:Stats#Grit]] Point, you may roll a D20. If the Result is equal to or less than the amount of [[:Stats#Grit]] Points you have remaining, after spending the [[:Stats#Grit]] Point, then you may restore a [[:Stats#Grit]] Point.\\ \\ (//For Example: Buck Texas has 4 Grit. He spends 1 to perform the [[:Base_Actions:Lucky Break]] Action, going down to 3 Grit remaining. Since he has a Lucky Human's Foot Equipped, he rolls a D20. On a Result of 3 or lower, he will restore a Grit. On a 4 or higher, nothing happens//). \\ \\ **This D20 is purely to determine if the Lucky Human's Foot triggers or not. It can't be modified or rerolled in any way, short of GM's say so.**||||||+|While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> gain the following Ability. \\ \\ **Trait** \\ Whenever you spend a <wrap preview>[[ratings:grit_points|Grit Point]]</wrap>, you may roll a D20. If the Result is equal to or less than the amount of <wrap preview>[[:Ratings:Grit Points]]</wrap> you have remaining, after spending the <wrap preview>[[ratings:grit_points|Grit Point]]</wrap>, then you may restore a <wrap preview>[[ratings:grit_points|Grit Point]]</wrap>.\\ \\ (//For Example: Buck Texas has 4 <wrap preview>[[:Ratings:Grit Points]]</wrap>. He spends 1 to perform the <wrap preview>[[:Base_Actions:Lucky Break]]</wrap> Action, going down to 3 <wrap preview>[[:Ratings:Grit Points]]</wrap> remaining. Since he has a Lucky Human's Foot Equipped, he rolls a D20. On a Result of 3 or lower, he will restore a <wrap preview>[[ratings:grit_points|Grit Point]]</wrap>. On a 4 or higher, nothing happens//). \\ \\ **This D20 is purely to determine if the Lucky Human's Foot triggers or not. It can't be modified or rerolled in any way, short of GM's say so.**||||||
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