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| items:gadgets:gear:lucky_human_s_foot [2025/10/05 11:46] – removing semicolons from headings mentle | items:gadgets:gear:lucky_human_s_foot [2026/06/12 11:06] (current) – external edit 127.0.0.1 |
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| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear|| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|-|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|-|| |
| ^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>| [[:Stats#Brawn]]: 3 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>| <wrap preview>[[:Stats:Brawn]]</wrap>: 3 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| |
| ^Traits^^^^^^ | ^Traits^^^^^^ |
| | - |||||| | | - |||||| |
| ^Effects^^^^^^ | ^Effects^^^^^^ |
| |While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> gain the following Ability. \\ \\ **Trait** \\ Whenever you spend a [[:Stats#Grit]] Point, you may roll a D20. If the Result is equal to or less than the amount of [[:Stats#Grit]] Points you have remaining, after spending the [[:Stats#Grit]] Point, then you may restore a [[:Stats#Grit]] Point.\\ \\ (//For Example: Buck Texas has 4 Grit. He spends 1 to perform the [[:Base_Actions:Lucky Break]] Action, going down to 3 Grit remaining. Since he has a Lucky Human's Foot Equipped, he rolls a D20. On a Result of 3 or lower, he will restore a Grit. On a 4 or higher, nothing happens//). \\ \\ **This D20 is purely to determine if the Lucky Human's Foot triggers or not. It can't be modified or rerolled in any way, short of GM's say so.**|||||| | |While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> gain the following Ability. \\ \\ **Trait** \\ Whenever you spend a <wrap preview>[[ratings:grit_points|Grit Point]]</wrap>, you may roll a D20. If the Result is equal to or less than the amount of <wrap preview>[[:Ratings:Grit Points]]</wrap> you have remaining, after spending the <wrap preview>[[ratings:grit_points|Grit Point]]</wrap>, then you may restore a <wrap preview>[[ratings:grit_points|Grit Point]]</wrap>.\\ \\ (//For Example: Buck Texas has 4 <wrap preview>[[:Ratings:Grit Points]]</wrap>. He spends 1 to perform the <wrap preview>[[:Base_Actions:Lucky Break]]</wrap> Action, going down to 3 <wrap preview>[[:Ratings:Grit Points]]</wrap> remaining. Since he has a Lucky Human's Foot Equipped, he rolls a D20. On a Result of 3 or lower, he will restore a <wrap preview>[[ratings:grit_points|Grit Point]]</wrap>. On a 4 or higher, nothing happens//). \\ \\ **This D20 is purely to determine if the Lucky Human's Foot triggers or not. It can't be modified or rerolled in any way, short of GM's say so.**|||||| |
| </WRAP> | </WRAP> |
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