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Lucky Human's Foot
| Lucky Human's Foot | |||||
|---|---|---|---|---|---|
| DynaVision United - Where we put the D in U. | |||||
| Archetype | Gadget | Subtype | Gear | ||
| Skill | - | Mastery | - | ||
| Requirement: | Brawn: 3 | Value | 1,000,000c | Upkeep | - |
| Traits | |||||
| - | |||||
| Effects | |||||
| While Equipped gain the following Ability. Trait Whenever you spend a Grit Point, you may roll a D20. If the Result is equal to or less than the amount of grit_points you have remaining, after spending the Grit Point, then you may restore a Grit Point. (For Example: Buck Texas has 4 grit_points. He spends 1 to perform the Lucky Break Action, going down to 3 grit_points remaining. Since he has a Lucky Human's Foot Equipped, he rolls a D20. On a Result of 3 or lower, he will restore a Grit Point. On a 4 or higher, nothing happens). This D20 is purely to determine if the Lucky Human's Foot triggers or not. It can't be modified or rerolled in any way, short of GM's say so. |
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