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items:gadgets:gear:manafold [2025/08/19 10:13] – created mentleitems:gadgets:gear:manafold [2026/06/12 11:06] (current) – external edit 127.0.0.1
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 ^MANAfold^^^^^^ ^MANAfold^^^^^^
 |[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//|||||| |[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Gear|| +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear|| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap> -  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap> -  || +| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> -  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> -  || 
-^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap> [[:Stats#Brawn]]: 2  ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|-|+^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>|  <wrap preview>[[:Stats:Brawn]]</wrap>: 2  ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|
 ^Traits^^^^^^ ^Traits^^^^^^
 |  -  |||||| |  -  ||||||
 ^Effects^^^^^^ ^Effects^^^^^^
-|While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> gain the following Ability. \\ \\ **Double Action** \\ Make an [[:Skills#Coordination]] [[:Game_Mechanics:Attacks|Attack]] VS the [[:Shortcuts#Defence]] of an Adjacent Target. If successful, the Target's [[:Game_Mechanics:Perceptions#Visual]], [[:Game_Mechanics:Perceptions#Astral]] and [[:Game_Mechanics:Perceptions#Physical]] [[:Game_Mechanics:Perceptions]] are reduced to Oblivious until the MANAfold is removed. \\ \\ The MANAfold can be removed as a Double Action by you, or by someone else, including the prisoner, performing the following Ritual. If the prisoner attempts to perform the Ritual, they will do so at [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]].\\ \\ **[[:Skills#Coordination]] Ritual; 80/Turn** \\ Release yourself or a Target from a MANAfold. \\ (//Please note, this Ritual can be disrupted by any Adjacent Character using the <wrap preview>[[:Base_Actions:Disrupt]]</wrap> action, as normal. Therefore the prisoner would require a significant degree of stealth or subterfuge to finish this Ritual undisturbed//).||||||+|While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> gain the following Ability. \\ \\ **Double Action** \\ Make an [[:Skills#Coordination]] [[:Game_Mechanics:Attacks|Attack]] VS the [[:Ratings:Defence]] of an Adjacent Target. If successful, the Target's [[:Game_Mechanics:Perceptions#Visual]], [[:Game_Mechanics:Perceptions#Astral]] and [[:Game_Mechanics:Perceptions#Physical]] [[:Game_Mechanics:Perceptions]] are reduced to Oblivious until the MANAfold is removed. \\ \\ The MANAfold can be removed as a Double Action by you, or by someone else, including the prisoner, performing the following Ritual. If the prisoner attempts to perform the Ritual, they will do so at [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]].\\ \\ **[[:Skills#Coordination]] Ritual; 80/Turn** \\ Release yourself or a Target from a MANAfold. \\ (//Please note, this Ritual can be disrupted by any Adjacent <wrap preview>[[:Character]]</wrap> using the <wrap preview>[[:Base_Actions:Disrupt]]</wrap> action, as normal. Therefore the prisoner would require a significant degree of stealth or subterfuge to finish this Ritual undisturbed//).||||||
 </WRAP> </WRAP>