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items:gadgets:gear:multiple_popped_collars [2025/08/20 13:24] – created mentleitems:gadgets:gear:multiple_popped_collars [2026/06/12 11:06] (current) – external edit 127.0.0.1
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 <WRAP center 700px> <WRAP center 700px>
 |< 100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| |< 100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>|
-^Statement Necktie^^^^^^+^Multiple Popped Collars^^^^^^
 |[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| |[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Gear|| +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear|| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap> -  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap> -  || +| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> -  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> -  || 
-^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap> [[:Stats#Brawn]]: 1  ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|5,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|10c|+^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>|  <wrap preview>[[:Stats:Brawn]]</wrap>: 1  ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c|
 ^Traits^^^^^^ ^Traits^^^^^^
 |  <wrap preview>[[:Traits:Unreliable]]</wrap>  |||||| |  <wrap preview>[[:Traits:Unreliable]]</wrap>  ||||||
 ^Effects^^^^^^ ^Effects^^^^^^
-|While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> gain the following Ability. \\ \\ **Trait** \\  Anytime a Character takes a Save against one of your Abilities that would deal Strain Damage, they do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. If they would already have Disadvantage, they suffer the effects of the <wrap preview>[[:Traits:Unreliable]]</wrap> Property instead. \\ \\ However, you suffer [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]] and the <wrap preview>[[:Traits:Unreliable]]</wrap> Die Property on any and all [[:Shortcuts#Swagger]] and [[:Shortcuts#Presence]] Checks you perform.|||||| +|While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> gain the following Ability. \\ \\ **Trait** \\  Anytime a <wrap preview>[[:Character]]</wrap> takes a Save against one of your Abilities that would deal Strain Damage, they do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. If they would already have Disadvantage, they suffer the effects of the <wrap preview>[[:Traits:Unreliable]]</wrap> Property instead. \\ \\ However, you suffer [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]] and the <wrap preview>[[:Traits:Unreliable]]</wrap> Die Property on any and all [[:Ratings:Swagger]] and [[:Ratings:Presence]] Checks you perform.|||||| 
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