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| items:gadgets:gear:multiple_popped_collars [2025/10/05 11:46] – removing semicolons from headings mentle | items:gadgets:gear:multiple_popped_collars [2026/06/12 11:06] (current) – external edit 127.0.0.1 |
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| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear|| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| - ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| - || | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| - ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| - || |
| ^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>| [[:Stats#Brawn]]: 1 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| | ^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>| <wrap preview>[[:Stats:Brawn]]</wrap>: 1 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| |
| ^Traits^^^^^^ | ^Traits^^^^^^ |
| | <wrap preview>[[:Traits:Unreliable]]</wrap> |||||| | | <wrap preview>[[:Traits:Unreliable]]</wrap> |||||| |
| ^Effects^^^^^^ | ^Effects^^^^^^ |
| |While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> gain the following Ability. \\ \\ **Trait** \\ Anytime a Character takes a Save against one of your Abilities that would deal Strain Damage, they do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. If they would already have Disadvantage, they suffer the effects of the <wrap preview>[[:Traits:Unreliable]]</wrap> Property instead. \\ \\ However, you suffer [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]] and the <wrap preview>[[:Traits:Unreliable]]</wrap> Die Property on any and all [[:Shortcuts#Swagger]] and [[:Shortcuts#Presence]] Checks you perform.|||||| | |While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> gain the following Ability. \\ \\ **Trait** \\ Anytime a <wrap preview>[[:Character]]</wrap> takes a Save against one of your Abilities that would deal Strain Damage, they do so with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. If they would already have Disadvantage, they suffer the effects of the <wrap preview>[[:Traits:Unreliable]]</wrap> Property instead. \\ \\ However, you suffer [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]] and the <wrap preview>[[:Traits:Unreliable]]</wrap> Die Property on any and all [[:Ratings:Swagger]] and [[:Ratings:Presence]] Checks you perform.|||||| |
| </WRAP> | </WRAP> |
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